In the Indie Megabooth there was more than one puzzle-focused first-person adventure. Whereas Antichamber was bright and focused on the shifting of perception, Locked Door Puzzle's Kairo takes a more monolithic, architectural sojourn into the abyss. We got to speak with the man behind Kairo, Richard Perrin, and we asked him about the influences behind the world and what we can expect from the ominous landscapes around us. [Check out the preview after the break.]
Showing posts with label Locked Door Puzzle. Show all posts
Showing posts with label Locked Door Puzzle. Show all posts
Monday, April 30, 2012
PAX East 2012: Kairo
In the Indie Megabooth there was more than one puzzle-focused first-person adventure. Whereas Antichamber was bright and focused on the shifting of perception, Locked Door Puzzle's Kairo takes a more monolithic, architectural sojourn into the abyss. We got to speak with the man behind Kairo, Richard Perrin, and we asked him about the influences behind the world and what we can expect from the ominous landscapes around us. [Check out the preview after the break.]
Subscribe to:
Posts (Atom)