Showing posts with label D3Publisher. Show all posts
Showing posts with label D3Publisher. Show all posts

Monday, October 28, 2013

NYCC 2013: Earth Defense Force 2025

For four days, people came to the Javits Center in New York City to experience one of the largest conventions on the east coast: New York Comic Con 2013!  Fans of comics, movies, television shows, and toys came together to revel in their hobbies, and with them came video game companies to show off their wares for the upcoming holiday season and beyond.  We here at 3RM attended a few of those days, and we have impressions and video to provide from our experience!


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Alex:
In ShiftyLook and D3's booth, D3 Publisher showed off upcoming titles in their licensed franchises, but the company also showed off a demo of the upcoming sequel to its original IP, Earth Defense Force 2025.  We got to play through a mission of the game, and from what we experienced, it will be a treat to those who liked the series before, even if it retreads a bit on the chaos of its prequels.

Earth Defense Force 2025 is the latest in the revived Earth Defense Force series.  Much like its predecessors, EDF puts players in control of the Earth Defense Force, the last line of defense made to protect the world from alien lifeforms whose sole purpose is to destroy the human race.  These aliens use their technology to create gigantic bug monsters as well as to develop their own mechanical monstrosities to level the landscape and end humanity.  Not only are these monsters large and in charge, but there are a vast multitude of them attacking in hordes.  This creates for extremely intense situations, but at the same time, it makes completing these assaults on a myriad of alien enemies highly rewarding.

Earth Defense Force 2025 is a third-person action title, and in each mission, the players are given a goal to complete, usually revolving around the mass murder of giant bugs or warships.  Players have the ability to choose one of four different classes of soldier: Ranger, Wing Diver, Air Raider, and Fencer. Rangers are  basic foot soldiers, capable of using basic weaponry as well as vehicles and other artillery available within the battlefield.  Wing Divers have jetpacks and laser weapons, allowing quick mobility in the air around the enemy.  Air Raiders can set up air raids and larger attacks from the sky, and finally Fencers are heavily armored and weaponized warriors.  Between these different classes and the large assortment of weapons to collect in each mission, the game is full of variety, and seeing as there are many difficulty levels for each mission, replayability is even further emphasized.

In my playtime with the game, my brother and I worked together to kill off a myriad off ants as they ravaged through the city, attacking any passerby they encountered.  I personally chose the reintroduced Wing Diver, and I found it to be a delightful experience.  While I was much weaker than my brother, who played as a Ranger and later a Fencer, I was able to fly over the enemies and use highly-destructive lasers and rocket launches from afar.  In usual co-op fashion, I accidentally killed him at least once with a large pulse of my weapons, but thankfully players can revive each other with minimal loss of time.  Still, there is definitely a need for cooperation if every player wants to make it out alive.

The graphics for the game have improved a bit over that of Sandlot's previous installment, EDF 2017.  The city has more variety, and citizens do not simply appear and vanish quickly in front of us.  There is more detail in the buildings and monsters, but there are still some lower polygon areas, especially amid the rubble of the battlefield.  Also, as is the norm in EDF, the framerate starts slow enough, but when action gets heavy, the game can quickly become a slideshow.  There are just so many monsters and explosions happening at once that the game can barely handle it, but with as many enemies as there are, perhaps it is for the best for things to slow down a touch in order to ensure correctly-timed dodges.

My only major concern is repetitiveness.  While the game shows plenty of promise with different weapons to gather and now four different classes to control, I wonder exactly how much of the game will be similar to that of its predecessor.  Thankfully, since the game is pushing more toward a cooperative experience, it is likely that the experience will remain fun and intense with friends much more than when playing it alone.  Regardless of that concern, if it can please me as well as it has in the past, I can say this will be a go-to game for anyone into an action-packed alien massacre with city-leveling explosions on top.

Earth Defense Force 2025 releases February for Xbox 360 and PlayStation 3.


Tony:

At New York Comic Con 2013, I got a chance to try out Earth Defense Force 2025, the latest edition of the EDF franchise. Having played earlier games in the franchise, I looked forward to playing this action-packed title, filled with large insects and massive explosions, and it did not disappoint.

In my hands-on, I played the first mission through the game's co-op mode, a franchise staple. The mission briefing opened up with an emergency call claiming there were alien invaders in the city. Although the group thought it was just a prank call, it did not take long for the crew to be proven wrong as gigantic ants began terrorizing the city, attacking anyone nearby in a very gruesome way - more violent than I remember from the other games. Just like in the other EDF titles, it was our duty to hunt down and destroy the invaders (with the city landscape as collateral damage). In this first level, all the objectives revolved around heading to different parts of the city to kill all of the ants there. Once they were exterminated, we would receive another order to take down a new cluster of ants invading another part of the city. This continued until the mission ended in victory.

Before the mission started, I was able to select from different classes of EDF soldiers. The one I selected was the Ranger class, armed with a shotgun and grenade launcher. The satisfaction of blasting away alien monsters and the occasional building was still there, complete with explosions and falling debris everywhere. I did notice that the buildings had more resistance than in the past, but I guess that is more realistic than the fragile buildings of yore. I think character movement had reduced itself somewhat, as it felt slow-going to get down streets and face off against more bugs. Once I got used to the new movement and readied my shotgun, I found myself blasting away ants like it was my job, which it was.

Compared to its predecessor (2017), the details of the city and alien ants were much improved. However, I felt that the low framerate made all the on-screen action rather hard to follow, but this may have been because the demo I played was using split-screen co-op. Despite the framerate, EDF 2025 was still a blast to play in co-op with explosions, buildings, and alien parts going everywhere.

I really enjoyed my short time with Earth Defense Force 2025. My only concern is whether the framerate will improve any before launch. Besides that, the game is sure to make EDF fans happy with alien-killing action and destruction everywhere.

NYCC 2013: Adventure Time: Explore the Dungeon Because I Don't Know!

For four days, people came to the Javits Center in New York City to experience one of the largest conventions on the east coast: New York Comic Con 2013!  Fans of comics, movies, television shows, and toys came together to revel in their hobbies, and with them came video game companies to show off their wares for the upcoming holiday season and beyond.  We here at 3RM attended a few of those days, and we have impressions and video to provide from our experience!

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In the ShiftyLook and D3 booth, D3 Publisher was present to show off the upcoming video games for Cartoon Network's biggest shows, and on a couple console displays, they were showing a playable demo of the upcoming Adventure Time game, Adventure Time - Explore the Dungeon Because I Don't Know!  Unfortunately, due to our constrained timeframe, we were unable to get our hands onto the game, but we did score some brief video clips for you to watch.  It is a shame the sun wanted to come in and play on the television screen, but we did what we could at the time.

Adventure Time's second major game adventure launches this November on Xbox 360, PlayStation 3, Wii U, PC, and Nintendo 3DS.

NYCC 2013: Regular Show: Mordecai and Rigby in 8-bit Land

For four days, people came to the Javits Center in New York City to experience one of the largest conventions on the east coast: New York Comic Con 2013!  Fans of comics, movies, television shows, and toys came together to revel in their hobbies, and with them came video game companies to show off their wares for the upcoming holiday season and beyond.  We here at 3RM attended a few of those days, and we have impressions and video to provide from our experience!

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Tony:
Located at D3 Publishers’s booth at New York Comic-Con 2013 was a number of Nintendo 3DS’s displaying the first game based on the Cartoon Network hit, Regular Show - Regular Show - Mordecai and Rigby in 8-bit Land. This title was inspired by classic games of old, from the graphics down to Jake Kaufman's retro-styled soundtrack. Sadly, although it advertises some interesting gameplay-changing mechanics, I only had a short time with the game and was unable to reach any special events. I instead got a chance to play a few of the game’s general 2D side-scrolling stages.

As stated in the title, the game had me playing as both of the Regular Show’s main duo, Mordecai the blue jay and Rigby the raccoon.  Each of the two had their own benefits and drawbacks.  For example, while Mordecai had the ability to double jump, Rigby was a smaller target.  Having multiple characters is not unusual for platformers, but what made this game special was the ability to switch between characters at the press of a button. In one area, a ledge would be too high for Rigby to reach, so I had to switch to Mordecai. In another place, Mordecai was too big to fit into a tunnel so I had to become Rigby. As the stages progressed, I found myself having of switch more and more; it was important to learn each character’s strengths and weaknesses even that early in the game.

In the early stages, I navigated across grassy terrain with the occasional shrub here and there. These stages were filled with the usual fare of platforming segments along with enemies such as large snails and thick-skulled bullies. Luckily, Mordecai and Rigby are able to overcome these obstacles with well-timed jumps. Besides jumping on enemies, there is also a power up that gives our heroes mullets, allowing them to shoot punches and lasers, similar to fireballs in another platforming series. However, also like that other game, after taking one hit, the power up went away.  Dollar bills also riddled the stages for the two to collect. This money would be useful at the end of each stage where there would be a mini-game; in this game, players can use the money to place a gold coin on one of four paths. The marker would then move up the path, crossing any intersections it came to, until it reached the end of the paths, containing extra lives, more money, a fany-pack, or bottomless pits.

Even though Regular Show - Mordecai and Rigby in 8-bit Land claims to be an 8-bit adventure, the game’s sprite work was more complex than would be possible in 8-bit, but it still had a unique pixel-art style. The characters’ animations were smooth and managed to keep the characters’ personalities from the show while still being "retro." While the graphics are more advanced than what one would find in an 8-bit title, the game’s music could have been ripped straight from games of old. The music was a perfect match to fit with the retro style they were aiming for. As for the 3DS's 3D display, they were fairly basic and added minimal effects to the game, but the effects did not harm the game's performance when activated, which is always a good thing.

Regular Show - Mordecai and Rigby in 8-bit Land is the Regular Show’s first video game offering and it fit well into the retro platforming style. Sadly, I was unable to try out any of the gameplay-changing levels, which I feel may make this game stand out more. Without those elements, the title felt like an average platformer, which we know is not what people expect from a Regular Show video game. Hopefully, the game will surprise people when it comes out tomorrow!

Thursday, October 25, 2012

3RM @ NYCC 2012: Adventure Time: Hey Ice King, Why'd you Steal Our Garbage?



Alex:

Nowadays, there are few cartoons that are as crazy and unique as Adventure Time.  While the series has several moments reminiscent of video games, there has not been a full video game release using the franchise, until now.  Adventure Time: Hey Ice King, Why’d You Steal Our Garbage? is the series’ debut video game onto the Nintendo DS and 3DS, and D3 Publisher was showing off a build of the game at New York Comic Con for us to play.  While we were not permitted to show showfloor footage of the game, we got to interview Senior Marketing Manager Fernando Bustamante about it for you to enjoy in the video above.  After having played a bit of the game, I will say that Adventure Time is shaping up to be a fitting game for the show with great animation and humorous monsters and scenarios.

In Adventure Time: Hey Ice King, Why’d you Steal Our Garbage?, our story begins when Finn has a nightmare involving the Cosmic Owl and Jake, but when he wakes up, his best dog buddy helps him feel better by letting him destroy his secret teacup collection.  Just as they run outside to start another day of adventuring, the Ice King emerges to inform them that he has taken their trash.  Now while Jake is quite content with this, Finn thinks something is up (and taking someone else’s stuff is not right, even if it is trash), and so the two go on an adventure to get their garbage back and kick Ice King’s butt, as always.

Adventure Time is an adventure game with inspirations from a variety of games with a unique twist in the mix.  The game is primarily a side-scroller in which players control Finn and Jake working together to progress through the wilderness of The Grass Lands, The Candy Kingdom, and other memorable locations in the Land of Ooo.  Initially, Finn and Jake have few means to fight off the rock and sign monsters around, but over the course of the game, they can obtain battle abilities to boost their strength and fight enemies in a multitude of ways.  The gameplay feels very similar to that of Zelda II: Adventure of Link, and the callback to it only gets greater when you travel around the map.  In an overhead view, Finn travels around the Land of Ooo to his next location, occasionally getting help from the shape-changing Jake to cross gaps and traverse the land.  If they wander off the main path, however, monsters appear and can take the heroes into a random encounter!

Outside of the obvious callbacks to older adventure games, Adventure Time's gameplay is enhanced with the help of BMO, the heroes' companion gaming device.  Once he joins the party, he takes up the bottom screen, and players can use him to see Finn and Jakes' stats, the world map, and their inventory.  The inventory ranges from food to magic crystals, and using these items in-game can help heal the duo or temporarily boost stats or attack enemies on screen.  Also, items can be used on each other, providing a boost of effects; for example, adding syrup to pancakes will boost the healing effect they provide.  However, combining items incorrectly can do more harm than good; nobody wants ketchup in their milkshakes!

I got to play the game from the beginning, and on the 3DSXL, the game looks very good.  The character animations are extremely smooth, and the colorful worlds display very well on the 3D display.  It looked like a diorama of the Adventure Time world, with highly-animated characters and monsters abound.  The game did not have much in the way of voice-acting, but from what I was told, there should be more voice acting implemented in the final version of the game.  How much, though, I do not know.

My experience with the game was good, but I must mention that the game is quite difficult to start.  I found myself dying often in the earlier stretch of the game.  I imagine that it was more my rushing through the demo than it was the game's difficulty, but even so, there are a lot of enemies to fight in each environment.  I hope the later parts of the game experiment more with the level design, too, as I only really saw flatter landscapes rather than vertical and wide-open mazes to explore.  I did not use the inventory system much through my playtime, but I suspect using BMO in conjunction with newly-acquired battle abilities will break away from any potential monotony.  Of course, what chance is there for monotony in an ADVENTURE TIME game written by creator Pendleton Ward?  Probably very small.

Adventure Time: HIKWYSOG? looked great at the show, and while the mechanics were simple early on, it was just the opening of the adventure, after all.  With WayFoward and the show's creator behind this game, I have a feeling it will be a worthy component to the series and our handheld collections.  When it comes out this November, I have a feeling I will know what time it is.

Monday, July 30, 2012

Third Rate Game Play: Earth Defense Force 2017

Game: Earth Defense Force 2017

System: Xbox 360

Developer: Sandlot (Robot Alchemic Drive)

Publisher: D3 Publisher

Player: Alex and Tony

Experience: 2nd Recording Attempt


Check after the jump for our article!

Friday, December 24, 2010

Earth Defense Forces Getting Backup

Japanese publisher D3 has discussed four projects coming forth in the Earth Defense Force series, three of which are brand new projects in the series.



First, the company announced Earth Defense Forces 2 Portable for the PSP. The adventure is a port of the second Earth Defense Force title from Playstation 2, which only released in Japan and Europe (under the name Global Defense Force). Unlike EDF 2017 for Xbox 360, players can choose between ground soldiers or PaleWings, flying troopers who specialize in energy weaponry. The product is expected in Spring 2011 in Japan with no words on a western release



But it is not the only adventure into the portable world for the series. D3Publisher announced Earth Defense Force Legend for Mobile platforms, expected in January 2011. With Japanese Mobile titles hard to follow, it is hard to distinguish whether this will release in western territories.



Already announced for Playstation 3 and Xbox 360 is the next major title in the EDF series, Earth Defense Force: Insect Armageddon. The game is developed by Vicious Cycle rather than the usual developer Sandlot, a first for the series. When the game was first announced, weapon dropping and offline cooperative modes were not available, but thankfully those have since been added to the game. We will find out how it is when it releases Summer 2011.



As for the future of the series, there is one major project currently underway. In the trailer unveiling Earth Defense Forces Portable 2, D3 also unveiled that an upcoming Earth Defense Forces 4 is currently in development. No platforms have been announced, but the previous games have been on PS2 and 360, with Sandlot, the original developer, working on Wii with its most recent Japanese-only release Zangeki no Reginleiv. It is most likely slated for HD consoles, but that is pure speculation.

Looks like we will be shooting down aliens a lot in the next couple years! Keep your eyes peeled!

TRAILER


SOURCE: Siliconera