Showing posts with label Namco Bandai. Show all posts
Showing posts with label Namco Bandai. Show all posts

Thursday, October 25, 2012

3RM @ NYCC 2012: TANK! TANK! TANK!


Tony:



At Namco Bandai’s NYCC booth, facing Nintendo’s booth were some playable Wii U titles. The game I got a chance to play was TANK! TANK! TANK!, an arcade game revolving around tanks, tanks, and more tanks. After playing the game a short while, I can say while it was enjoyable, but I am also worried about its content.

The demo on the show floor had two modes: a monster battle mode and a multiplayer mode. Once a mode was selected, the game took a picture of my face using the Wii U GamePad's camera and used it as my player icon. It might not be ground-breaking, but it was a nice touch when playing with multiple players. Sadly, besides the use of the camera at the beginning, there seemed to be no real use of the gamepad. While I hear there is a mode that does fully utilize it, I would have liked to see it here in the demo.

The mode I played was the monster battle mode, which had me either take down a bunch of large monsters or one massive beast within a given time limit. The first stage had me shooting a horde of arachnids that were ransacking the city. Running around with three other tanks, it was my duty to destroy enough bugs before time ran out. Outside of the standard tank attack available, the battlefield was full of weapon power-ups which made mowing down spiders much easier. However, such large attacks not just kill monsters; it also destroyed various buildings around the city! This chaos spanned throughout the match to the point where only a few buildings were left standing. The multitude of enemies and the wonton destruction of cities reminded me of another game, Earth Defense Force, where it was my job to exterminate a massive amount of ants and spiders before they could take over the city. I could even destroy buildings in that game, too, and for the record, both games are all the more fun for it.

The second mission put me and my team against a massive three-headed dragon by the harbor. Despite there being only one monster, it had a large amount of health. The hydra dragon could easily bite down and destroy the tanks with its three heads so keeping a safe distance was the key to success. Like the prior mission, there were various weapon drops, although this time there were also missiles that could be fired at the dragon, dealing significant damage. Sadly, I discovered those power-ups too late, and we failed just short of victory as the dragon only had 3.3% health left. Darn it! Despite the failure, throughout both missions I had fun shooting and blowing things up.

With a name like TANK! TANK! TANK!, it is easy to see that the game has tank-like controls. There was no strafing, and I had to move the body of the tank separately from the head, which took some getting used to. I also had to get use to the in-game camera, as it would sometimes go into buildings or debris left behind. Luckily this only happened a handful of times, and it did not negatively affect my progress of blasting spiders.

For being a Wii U launch title, TANK! TANK! TANK! does not push the new console’s graphics at all. While everything ran smoothly and had no issues holding up through the madness, the geometry of the environment and tanks was rather basic. This lead to another issue the game has coming up: content verses price. The game was fun to play, sure, but if the content is limited and the cost is too high, the game will not be worth the time. Hopefully the final game will provide enough experiences for players to overlook the game’s graphical simplicities for its price point.

TANK! TANK! TANK! is a fun game to play if you just want to blow things up. The overall experience reminded me of Earth Defense Force 2017 in a good way. Based on what I played, the game’s fast-paced action and expanding chaos makes this game a great pick-up-and-play experience with or without friends. My only concern is whether or not the game has enough to do in it for people to pay full retail price on the game.

Friday, February 4, 2011

Ridge Racer Goes Out of Bounds



At its Ignition press event this week, Namco Bandai announced that it is collaborating with FlatOut developer Bugbear Entertainment to create Ridge Racer Unbounded, a new twist on the Ridge Racer franchise.

While Ridge Racer 3D is on the horizon, Namco Bandai took a moment to announce its newest venture for HD consoles and PC. This new rendition of Ridge Racer, however, would be quite different from the basic formula. For one, the game is developed by racing developer Bugbear Entertainment instead of an in-house developer. Bugbear Entertainment is a Finnish developer who is most remembered for the development of the FlatOut franchise until recently, and it also brought Sega Rally onto Playstation Portable in 2007.

With a new developer comes a new direction. While only hints have been given and a teaser shown, there are definite twists to the franchise in store come 2012. In the teaser, a female racer drives into an alleyway where she goes into a sports car and rushes into traffic, hitting a taxi and rushing off into the distance. Burnout and Need for Speed Underground seem to be heavily influencing Unbounded.

We will know for sure when actual gameplay is demonstrated, most likely at E3 this June.

Ridge Racer Unbounded is slated for release in 2012 for Xbox 360, Playstation 3, and PC.

SOURCE (and Teaser): Eurogamer

Namco Publishing From Software's Newest Projects

Namco Bandai has officially announced that it is publishing From Software's next two major projects: Dark Souls, a spiritual successor to the cult-hit Demon's Souls, and Armored Core V, a new adventure with a unique worldwide online war enabled.



Dark Souls follows the same gameplay as Demon's Souls, but exploration has become a much greater part of the extremely difficult adventure title. Similar to Demon's Souls, the game will focus heavily on tactical swordplay and trial-and-error elements. From Software producer Daisuke Uchiyama stated at Namco Bandai's event this past week that the game has not decreased in difficulty; in fact, Uchiyama expects people to die so often that it becomes funny.



Differing from Demon's Souls further, the game's character creation mode does not rely on classes as its main element. Demon's Souls online component, Soul Tendency, will not be making a return in this game due to its server expenditure. Instead, mutual role-playing elements will be involved, but no specifics were introduced.



Meanwhile, another major title in From Software's future was announced, also to be published by Namco Bandai Games. Armored Core V is being touted as a rebirth for the franchise, taking the battle online and in a much larger scale than ever before.

Armored Core V will be an online-only venture this time around. Players work toward completing a number of unique missions in order to capture territories across the game world. Once the territory is captured by a particular group, that group can create its own missions there to be taken by another group, hopefully developing into a feedback loop of continual content for years to come.



Also of note is Armored Core V's vast customization. Over 500 items will be selectable for mech-creation, providing players with a large variety of choices to make when it comes to making the most badass mech on the block.

Dark Souls is expected for release in 2011. Armored Core V is slated for 2012 in western shores. Both are slated or 360 and PS3 releases.

TRAILER (Dark Souls)



TRAILER (Armored Core V)


SOURCES: CVG | Destructoid

Thursday, February 3, 2011

New Pac-Man and Galaga with a Twist (Or Tilt)



At its Ignition event this week, Namco Bandai officially announced Pac-Man & Galaga Dimensions, a collection of two experimental games, Pac-Man Tilt and Galaga 3D Impact, using tilt functions of the 3DS as the games' primary control method.



Pac-Man Tilt takes the walking pellet-disposal back into the platforming genre. Players move Pac-Man across a colorful landscape, and they will need to use the 3DS's tilt features to manipulate platforms for Pac-Man to access. Some examples include a platform which shifts the whole world around it, as well as a swing to move with the tilt feature. To complete the pinball aesthetic, Pac-Man can turn himself into a ball and be manipulated as if the world is a pinball table. In classic Pac-Man form, enemies can be defeated by eating power pellets, making the muncher super powerful!





Meanwhile, Galaga 3D Impact is an on-rails shooter in which players tilt the 3DS around themselves in order to see and shoot down the on-coming invaders. As players are in a first-person view, the game offers them the ability to actually look around the cockpit itself, if they are not too busy with the actual onslaught. Enemies new and old will attack from all sides, so players will need to maintain their focus as well as they can or else doom civilization to the alien menace.



It should be noted that, unlike the vast majority of Nintendo 3DS titles, these games actually restrict the 3D effect heavily. In Galaga 3D Impact, when players move the handheld, the 3D is turned off, probably to prevent any loss to the effect. Pac-Man Tilt does not even provide 3D effects, as the game relies on tilting the system and, therefore, removing the possibility of a 3D display to be accurately shown. At least the games are trying a unique gameplay approach rather than shoehorning 3D into every game produced.

Namco Bandai has been supporting 3DS in other venues as well. At launch, the publisher is set to release Ridge Racer 3D, and it is also working on DualPen Sports for the handheld.

There is no release date for Pac-Man & Galaga Dimensions, but it should be out sometime this year.

SOURCE: Andriasang

Namco Announces Tales of Graces F for US



After over a week of teasing gamers with a few puzzles and a poorly-distorted logo, Namco Bandai Games has announced that it is bringing Tales of Graces F to western shores.

Last week, Namco Bandai posted a link from its Facebook page which led to a picture of hieroglyphs, supposedly spelling out a particular hint for a game announcement. Before the first hint could be released, people already deciphered the whole passage: Ataleoftworichards. Looking up this website, which was also owned by Namco Bandai, gamers were treated to the below teaser image.


The message.


The teaser image.

That image looks REAL close to the Tales of Graces F logo, and being caught off guard, Namco Bandai changed the logo several times over the course of last week, hinting at multiple announcements beyond this one, but the biggest cat was already out of the bag. At least it was not a misunderstanding, this time around.

Tales of Graces F is the PS3-edition of Tales of Graces for Wii with a large additional story segment, improved graphics and tweaked gaming performance. Both versions never saw an American release, however; since Tales of Vesperia was released for Xbox 360 in 2008, there has been no localization of a Tales RPG in the US, including every Nintendo DS iteration of the franchise. Surprisingly, the site does not state outright the consoles the game is on, hinting at a potential multi-console localization.

No release date has been provided, but it will most likely be out this year.

SOURCE: Joystiq
OFFICIAL SITE