Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Thursday, November 27, 2014

Third Rate Game Play: Castlevania: Lords of Shadow

Game: Castlevania: Lords of Shadow

System: Xbox 360

Developer: MercurySteam

Publisher: Konami

Player: Tony

Experience: Played other games in series


 (Check after the jump for the full article)

Friday, July 20, 2012

Third Rate Game Play: Bomberman: Act Zero

Game: Bomberman: Act Zero

System: Xbox 360

Developer: Hudson Soft
(Bomberman, Adventure Island, Mario Party)

Publisher: Konami

Player: Tony

Experience: Blind


Check the article after the jump!

Monday, June 11, 2012

E3 2012: The Impressions Part 1

At the end of E3 (which, by the way, was fairly lacking of megatons), the two of us sat down and decided to provide our thoughts around all six of the show's main conferences.  On this post, we cover the first three: a combination of Konami and GameTrailersTV's Pre-E3 events, Microsoft's Press Conference, and EA's Press Conference.  What did we think about these events?

Konami
Few surprises and many of the same games from 2011

Microsoft
Good games interrupted by constant media content and SmartGlass

EA
A standard conference with a large focus on sports communities


Check back in a day or so for the remaining three videos!

Sunday, March 11, 2012

Game On: Let's Play 3.07 - Mystical Ninja Starring Goemon

Game: Mystical Ninja Starring Geomon
System: Nintendo 64
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Player: Alex




[While we do enjoy creating in-depth articles regarding the games in question, due to our efforts to complete the Game On: Let's Play lineup and focus on more current Third Rate Game Play setups, we will now produce shorter articles for the remaining episodes of Game On: Let's Play.  Check after the jump.]

Monday, June 6, 2011

Konami's E3 Press Event Impressions

Just before E3 really takes off, us here at Third Rate Minion shot a quick video highlighting our impressions of the Konami Press Event last week. Feel free to take a look!

Friday, June 3, 2011

E3 2011: Konami's Pre-E3 Press Event

With less than five days before the upcoming stampede of gaming announcements, impressions, and other bits of tomfoolery, Konami came forth and unleashed its first annual Pre-E3 Press Video to the masses, and while it was not as awkward as the infamous press conference of last year, it did leave some desire to see Tak Fuji once more.



The Press Event began with a look at the company's major 3DS effort for the year: Metal Gear Solid 3D: Snake Eater. The game's producer took a moment to highlight how the game's appearance on the 3DS would bring depth to the stealth action title, and he unveiled two of the new rendition's additional features. Using the 3DS camera, players can take photos of real world objects and implement the photos into Snake's camouflage. Furthermore, at some crucial moments in the game, players will need to keep the 3DS balanced so as to prevent Snake from losing balance on high terrain. The trailer unveiled a little twist at the end, but overall, the game is still pretty much Metal Gear Solid 3 with a 3D display.



Pro Evolution Soccer 2012 was the second game on the agenda, and it looks as good as the previous entries in the series. Additional motion captures have been taken to improve the fluidity of the animations and help create a highly-immersive soccer game for all.



Entering its second E3, NeverDead is a third-person shooter which puts players into the place of an immortal demonslayer, and the results are both intense and humorous. Bryce is a demon hunter who has been cursed with immortality, and in modern times, he is given the task of stopping a demonic invasion of the city and potentially seek peace in his immortality. Players have the benefit of immortality, but in its place, they must find ways to put their body parts back together so as to finish the fight. The game is developed by Rebellion Developments, known for the most recent Aliens Vs. Predator. It is expected for a winter release.



Silent Hill got a fairly large chunk of the press video, particularly with an emphasis on the upcoming adventure title, Silent Hill: Downpour. Footage of the game was shown heavily while actors from the upcoming Silent Hill movie discussed how the movie was coming along. Downpour, originally slated for fall, will be releasing this winter. Downpour follows Murphy Pendleton, a convict who enters a raining Silent Hill after his prison transport crashes. The game was shown last year with little gameplay, but this time, the game seems very close to completion, and it looks pretty good thus far. The game is being made by Vatra Games, which produced this year's Rush'n Attack: Ex-Patriot for XBLA and PSN.



Before moving along with the franchise, Konami announced Silent Hill: Book of Memories for the NGP, but nothing other than the logo was shown. It has not been approved by Sony, and without any footage shown, this game is most likely quite some time off, so keep hype on the low end for that game.

Hideo Kojima will not be at this year's E3, but he appeared in the Press Video with Mark MacDonald of 8-4, a video game translation company. Here, Kojima gave a number of announcements, but none of them were entirely new Kojima Productions games. Metal Gear Solid: Rising is still slated for a 2012 release, but no new footage was shown. That is not to say Metal Gear Solid will only be on 3DS this year.





Konami announced Metal Gear Solid HD Collection, Zone of the Enders HD Collection, and Silent Hill HD Collection, all for Xbox 360 and Playstation 3. These collections take the Playstation 2 originals and upgrade their graphics to a full 1080p resolution, so your eyes will not be cut by the jaggies ever present in previous-generation games. The Zone of the Enders HD Collection, slated for 2012, will have both games in the series, while Silent Hill HD Collection contains only Silent Hill 2 and 3 (why 4 is missing, I do not know). This year's Metal Gear Solid HD Collection is the most robust one, containing not only Metal Gear Solid 2 and 3 but also an enhanced port of the PSP original, Peace Walker. Notice the oddity in releasing Metal Gear Solid 3 for 3DS during the same timeframe? We do.



Metal Gear Solid HD Collection is the first game to use Hideo Kojima's newest interface: Transfarring. Transfarring is a system which allows game saves to be transferred from the console to the mobile versions of Kojima Production games; for the HD Collection, this specifically means sending saves between the PS3 version and the PSP version of Metal Gear Solid: Peace Walker. Kojima says that he eventually plans to extend Transfarring to NGP and PS2 games in the future.



Before leaving, Kojima unveiled his other development: the Fox Engine. This game development engine will allow Kojima Productions to develop highly-competent graphics for multiple platforms at the same time, giving the potential for multi-console releases in a much shorter timeframe. He demonstrated a little technical demo of the engine, but he did not specify what the project will be. Based on the video, the engine is implied to work with PS3, Xbox 360, and PC. Clearly if Project Cafe is involved, too, we will not know until a later date.



As the press event concluded, a small teaser video was shown, and it seems to be that a Contra game, possibly a massive reboot, is currently in development. Rumors spread of a 3DS Contra title, but others believe the game is a full-blown HD project a la Castlevania: Lords of Shadow.

This brings up a final question: why did Konami's President mention Castlevania's anniversary if no game was shown? He mentioned Frogger, as well, but the announcement of Frogger 3D came just yesterday, so that is not an area of concern. Perhaps there are more surprises for E3, but if not, Konami appears to be playing it quieter this year compared to previous years. We will just have to wait until next week to see if Konami is sneakier than Snake at game-unveiling...

Expect an impressions video in the near future.

KONAMI'S E3 SITE

Sunday, January 23, 2011

Konami to Take Over Hudson



Konami has made it official that it will be taking over Hudson Soft via stock swap this upcoming fiscal year, turning the Bomberman developer into a wholly-owned subsidiary of the company.

A Nikkei report stated that Konami had finished its preparations for a complete takeover of Hudson, which would switch over power as of the end of March. CEO Michihiro Ishizuka is expected to resign on March 31st, and the next day, Konami Digital Entertainment's Kazuhiko Uehara will replace him to control Hudson's activities.

Shifting resources, Konami states that the company will be absorbing the developer's knowledge on game distribution on mobile platforms, and it hopes it can bring Hudson's focus toward social gaming experiences. The company is still considering a complete brand change in Hudson to fit into its new direction.

Hudson Soft, formed in 1973, specialized in PC software as early as 1975. Nintendo's first third-party company, Hudson developed Bomberman and Lode Runner as its first major-selling IPs. In 1987, the developer helped create what is known in America as the TurboGrafx-16, a system known for its rare and unique games outside of the SNES and Genesis era. In the late 1990s, Hudson was best known for developing the Mario Party series in a development team set up with Nintendo (whose leads now work within Nintendo). In 2000, the company became publicly-traded, and Konami became the highest stockholder. By 2005, Konami owned 54% of the stock, thereby making Hudson a partial subsidiary. This purchase makes the company wholly-owned and completely controlled by Konami in the future.

Hudson is currently putting a large amount of support onto the Nintendo 3DS, with titles such as Bomberman, Deca Sports, and
Nikoli’s Pencil Puzzle expected within the year. It recently released Lost in Shadow for the Wii this past month, and it is still developing a new Bonk title for all downloadable distribution systems on the three current consoles. Whether these projects will change as a result of the purchase has yet to be discussed.

SOURCE: Andriasang

Thursday, October 28, 2010

No More Heroes: Heroes Paradise Moves onto NA

This week, Konami has officially announced that it is bringing the Playstation 3 edition of No More Heroes: Heroes Paradise to North America in 2011.



Back in 2008, No More Heroes was released for the Wii. This product is an action-driven, extremely violent and altogether punk-inspired adventure starring Travis Touchdown, an Otaku who, after killing the Number 11 assassin, is dragged into an intricate collection of showdowns against maniacs and professional killers alike. Not to mention it has a myriad of small jobs to take on in order to afford the increasingly deadly fights. It received a number of decent reviews, and it sold well enough for a sequel, No More Heroes: Deadly Struggle, to be released in 2010.

Heroes Paradise, meanwhile, is an upgraded port of the original title for 360 and PS3, originally released in Japan through Marvelous Interactive. Konami will only be bringing the PS3 version to other shores, alas.



The HD edition will contain a new "Rebout Mode" in which players will be able to fight old foes again, and a new Super Sweet difficulty is available in which each character in the game sports a new pair of digs, ripe for the mauling. Furthermore, the game offers players the ability to watch the game's cutscenes at their discretion, once completed, of course.



Those unsure about controls will be happy to know it supports normal controller and Move control methods. It is expected to be released in the Spring.

SOURCE: IGN