Showing posts with label Vicarious Visions. Show all posts
Showing posts with label Vicarious Visions. Show all posts

Saturday, October 15, 2011

NYCC 2011: Skylanders: Spyro's Big Adventure

Our adventure into this year's New York Comic Con was not exactly as peachy as we would have liked, but when is a convention not stressful? We were only able to attend the Thursday and Friday events for both economical and physical reasons, but we got a handful of videos and impressions to make for you all.

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When it was announced earlier this year, Skylanders: Spyro's Big Adventure was met with a mixed reaction, mostly toward the cash-grab mentality the concept reflected. Essentially, Skylanders is a toy and game combination aimed toward children, all while rebooting the Spyro franchise and introducing a myriad of new characters for marketability. Using a portal device, players input characters to the game via individual toy statues; the games each come with three figurines, and there are over thirty in total. Consequently, not only do you have to purchase the games, but you also have to purchase additional toys to play as every character.

While this negativity toward Activision is understandable, that negativity does not necessarily outdo the fact that the game is pretty darn fun.

At New York Comic Con, I got my hands on the 3DS version of the game, and a developer from Vicarious Visions was there to answer my questions and help relay information on the titles. While we chatted about the game and its features (as we talk about in the below video), I played through the first few areas the game had to offer, and overall I was pretty impressed.


A scene from the console version, when it was first announced.

Unlike the console versions in which the portal needs to be activated at all times for character swapping, the handheld edition allows players to store two heroes in the game at one time, but to change characters outside of the stored ones, the portal will need to be used. Also unlike the console version, the 3DS version of the game is more platform-intensive, and from what I played, that is certainly true. In the last Spyro series, the games were more focused on beat-em-up scenarios; this rendition puts more emphasis on quick battles and unique character abilities. According to the developer, the handheld version is more fast-paced than the console version, and while I cannot confirm that, the game did feel well-paced.


The Portal, not just a display for your Skylanders figurines.

Swapping characters was quick and easy, and as I played, they did have their little differences. Dark Spyro, for instance, glided across gaps while Ignitor, the other character in the demo, provided a double jump for platforming. As the game progresses, each character gains experience and, subsequently, abilities as they venture through each level of the game. While there are no extreme RPG elements in here, the leveling concept does make replaying the game more acceptable; having so many characters to choose from helps that as well.

Perhaps my biggest fault with the game from my hands-on time was the framerate. Seeing as this demo was probably a very complete version of the game, the framerate was disappointing. Sitting at roughly 20 fps, the game felt occasionally stilted. Thankfully, the 3D effect is greatly utilized, with large towers and drops which make good use of the 3DS display. The graphics are bright and do not show much of the faults a number of third party games on the 3DS did before. It certainly does not feel like an up-port, thank goodness!


The handheld game accepts all characters from the console versions, too.

We were told that there will be at least 30 characters, of which two are exclusively included in Starter Packs: Spyro with the console game and Dark Spyro with the handheld edition. This does make the game initially expensive. Thankfully, the game seems very solid and certainly welcoming to younger gamers. Will it be brought to the same height as the original Spyro series? Well, perhaps that depends on your perception of the original series. At the very least, this is a unique take on the franchise, and it is certainly not a bad one.

Skylanders is out now, but if you want some quick impressions over Comic Con footage, look no further!


Thursday, February 10, 2011

Activision Closes Studios, Guitar Hero, True Crime



Amid the announcements surrounding the company's focus toward its AAA properties, Activision has decided to lay off 500 employees and cancel a number of projects, including the Guitar Hero franchise and True Crime: Hong Kong. Developers 7 Studios, Freestyle Games and Vicarious Visions were affected particularly, with the first of them closing its doors.

According to reports, Activision had seen a great decline in its music properties, and in preparation to focus more on Call of Duty and Blizzard franchises, the company has laid off a large group of employees. President Bobby Kotick confirmed that no Hero games would be seeing a release this year, and it is understood that the Guitar Hero brand is on ice indefinitely.

In light of those factors, great layoffs have hit DJ Hero developer Freestyle Games and Guitar Hero developer Vicarious Visions. The worst hit was 7 Studios, which was purchased by Activision to bring mobile music games out into the market and help design additional content on DJ Hero 2; the developer is now closed.

True Crime: Hong Kong has also been canceled, even though the game was near completion. Its developer, United Front, is known for its recent development of Sony-published ModNation Racers. As the company seems to have been working solely on this project, the cancellation could lead to layoffs at the independent studio.

Along with the cancellations, Activision stated that it would not be releasing a Tony Hawk game this year, as well, which could be a bad thing for current-Tony-Hawk developer Robomodo, but time will tell whether worries are warranted.

This is not unexpected for Activision, sadly. Last year, the company had decided to close Bizarre Creations (who developed Blur and James Bond 007: Blood Stone), Luxoflux (known for making True Crime and Transformers: Revenge of the Fallen), Underground Development (which was making a new Call of Duty), RedOctane (originator of the Guitar Hero franchise), and BudCat Creations (known for Wii and PS2 editions of Guitar Hero games before Vicarious Visions). Layoffs also hit other in-house developers including Robomodo (the newest Tony Hawk franchise holder), Radical Entertainment (which caused the cancellation of a new Crash Bandicoot title), and NeverSoft (canceling its work on Guitar Hero).

Best of luck to those involved.

SOURCE: Eurogamer