Showing posts with label PSN. Show all posts
Showing posts with label PSN. Show all posts

Thursday, May 15, 2014

PAX East 2014: Chasm (Discord Games)

Spring has arrived, and with that, another PAX East has sprung up, inviting gamers and game developers from all over the world to Boston, all to show upcoming games and revel in what the industry has in store.  We at Third Rate Minion were there, and we got to try out a sampling of what was there on the showfloor!


---
Interview with founder James:
 

Gameplay footage:

Tony:


At PAX East 2014’s Indie Megabooth, developer Discord Games demonstrating their kickstarted adventure title, Chasm, and we were able to get some hands-on time with it and chat with founder James Petruzzi about the project.


PAX East 2014: Transistor (Supergiant Games)

Spring has arrived, and with that, another PAX East has sprung up, inviting gamers and game developers from all over the world to Boston, all to show upcoming games and revel in what the industry has in store.  We at Third Rate Minion were there, and we got to try out a sampling of what was there on the showfloor!

---
 
In less than a week, gamers will be able to experience the second title from the hit indie developer Supergiant Games: Transistor. The game looks to retain similar gameplay elements from Bastion, the company's first game, while adding in a new strategic twist to the mechanics.  We did not get to play the game ourselves (the line was very long pretty much the whole convention), but we have a snippet of gameplay taken while making our trip around the showfloor.  Enjoy!

Wednesday, April 23, 2014

PAX East 2014: Hotline Miami 2: Wrong Number Gameplay

Spring has arrived, and with that, another PAX East has sprung up, inviting gamers and game developers from all over the world to Boston, all to show upcoming games and revel in what the industry has in store.  We at Third Rate Minion were there, and we got to try out a sampling of what was there on the showfloor!

---

In the midst of our adventure around PAX East's Indie Megabooth, we were able to stop at the Dennaton Games booth to watch some people play through a couple missions of Hotline Miami 2: Wrong Number.  The game looks like there is a bit more story in the midst, but the level of violence is as strong as ever.  Check after the jump to see the video itself and have a watch.

WARNING: The video contains strong violence.

PAX East 2014: Race the Sun (Flippfly)

Spring has arrived, and with that, another PAX East has sprung up, inviting gamers and game developers from all over the world to Boston, all to show upcoming games and revel in what the industry has in store.  We at Third Rate Minion were there, and we got to try out a sampling of what was there on the showfloor!

---


If you were around the multiple clusters of Indie games at PAX East, you would have likely seen Flippfly's Race the Sun playing nearby.  It was present for a day in the Indie Minibooth as well as its own full booth on the showfloor, and it was also part of the Kickstarter Lounge just upstairs from the showfloor itself.  It was a busy time for Co-Founder Aaron Filippo, but we able to catch some time with him to talk about Race the Sun, its upcoming PSN release, and Flippfly's next project, Hexarden.

Tuesday, October 29, 2013

NYCC 2013: Dustforce

For four days, people came to the Javits Center in New York City to experience one of the largest conventions on the east coast: New York Comic Con 2013!  Fans of comics, movies, television shows, and toys came together to revel in their hobbies, and with them came video game companies to show off their wares for the upcoming holiday season and beyond.  We here at 3RM attended a few of those days, and we have impressions and video to provide from our experience!

-----


Tony:

At Capcom’s booth there were a number of downloadable titles on display, and one of them was the console port of Hitbox Team's Dustforce, a combo-heavy platforming game about dust and ninja janitors.

Dustforce stars four unique janitor ninjas in their effort to clean the corrupting filth of the world. The team consists of a blue janitor with his broom, a red janitor with her push broom, a short purple janitor with feather dusters, and an old green janitor with his vacuum cleaner. While each have similar controls, they each have slightly different movements, such as jumping a touch higher or attacking faster. The point of the game is for these ninja janitors to race through each stage and clean up as much mess with as much ninja skill as possible. Playing the demo I got to try out a forest area covered in leafs in need of sweeping. Racing into the stages, my janitor would run along walls, across ceilings, and clean off any leaf-covered animals in the stage all while avoiding multiple hazards.

The gameplay of Dustforce was very reminiscent to N+ and other wall-running platformers. The largest difference Dustforce brought was its focus on cleaning up the stage while racing through them. As I ran through the stages, I would clean off the surface I touched, be it floors, walls, or ceilings. Besides wall-jumping, the janitors could also quickly dash forward, double-jump, and even super clean the entire screen once they accumulated enough of a combo meter. Occasionally, I stumbled onto enemies made up of dust or animals turned evil by the dirtiness. By attacking these airborne enemies, I not only freed them from the clutches of messiness but also my janitor earned the ability to jump again to reach higher enemies or more leaf-covered flooring. The major emphasis of this title was to clean off all the surfaces without stopping in order to keep the combo score increasing. At the end of each stage, I was ranked based on my time, how much I cleaned, and the combo score.  Clearly this game was designed more about mastering the combos than beating the stages, as they were nowhere near as frustrating as other indie platformers out there such as Super Meat Boy. However, I did have some difficulty judging my jumps and accurately using my cleaning skills. In order to clean a wall or ceiling, I had to move the joystick in the direction of the mess before I got there. This tended to throw me off, but it could have just been poor reflexes.

The game’s graphical style was a unique blend of colorful geometric forms. Rather than represent each character and leaf with realistic detail, everything was simplified to simple vector forms of color, designed as if everything was toon-shaded. The game also ran at a silky smooth framerate with fluid animations, which complimented its fast-paced action. As for the game’s audio, I sadly wasn’t able to make it out in the noise convention hall, so I will have to judge that at another time.

Dustforce, the ninja janitor platformer, was a joy to play, but I could see that mastering each level is where this title is going to push players. I do hope that the other regions in the game offer unique platforming gimmicks to keep it fresh in order to stand out from all the other challenging indie platformers. With its unique style and premise, I look forward to give this title another go when it comes out on consoles.

Dustforce is available now on PC, Mac, and Linux, and it being ported to XBLA and PSN this upcoming January.

Wednesday, April 10, 2013

PAX East 2013: Dragon Fantasy Book I and II (Muteki Corp.)

Interview:

Book I PSVita Gameplay:

Book II Gameplay:

It has been a year since we last spoke with Muteki Corporation's head Adam Rippon about his upcoming RPG Dragon Fantasy Book II, and what a year it has been!  We got to speak with him about the game, its unique contents, and the process of bringing it onto Sony platforms.  You can see that in the interview above.

Dragon Fantasy is a series starring the previously-retired hero Ogden who is pulled out of retirement to help save the world once more.  Book I told the beginning of the story through a collection of three chapters (and one bonus chapter exclusive to other platforms), while the upcoming Book II will be played as a complete adventure, although Rippon noted it would be effectively chapters four through six (and a touch of seven).

Book I was originally released on mobile devices, PC, and Mac, but now it is being released on PlayStation 3 and PlayStation Vita.  The game's 8-bit graphics and soundtrack have been completely reworked to fit a new remastered 16-bit style, but players can swap between the styles at any time.  The game's status system has been reworked, and the PSN edition will also have a new dungeon added in, as well.  From playing the demo, I found the ability to change styles on-the-fly to be quite nifty, and other than that the game played like a pretty standard RPG of the age it reflected.  Of course, it was a short playthrough, but it still particularly reminded me of the older generation RPGs of yore.

Meanwhile, Book II will be a PlayStation Network exclusive, releasing for both PS3 and PSVita.  By this point in the series, the heroes are being pursued by the Imperial Armada and in the southlands quickly find themselves split up into three groups.  These three groups end up venturing throughout the land and discovering the mysteries of the war between the Kingdom of Tundaria and the Empire of Sandheim.  Will all our burning questions be answered? Potentially.

Book II will still follow the same humor and storytelling style of its predecessor, but the gameplay has been greatly changed.  The battle system of old has been replaced with a more real-time-based battle system akin to Chrono Trigger.  While a battle rages on, enemies wandering the world can join in the fray to join their comrades, and the same can be said for the game's heroes, especially using the game's multiplayer capabilities.  On top of that, the game now features ship battles, in which players must battle other ships by using whatever they can find (or knock out) on the ship's deck.  While I did not get to play the ship battle, I did get to play a little bit of the more traditional segments.  The battles seemed quite active, as characters would bounce and move within the battle zone, although I am not sure if it had any effect to their abilities in-battle.  Graphically, it looked sharp for an indie retro RPG, and I anticipate seeing more soon.

Both PSN games will have cross-save features, allowing people to transfer saves between the Vita and PlayStation 3 versions of the game, and there is also a You Only Pay Once deal for the games, as well (buy one, get the other free).

Dragon Fantasy Book I will be on PSN April 16th, and Book II will be available in the summer of this year.

Saturday, April 6, 2013

PAX East 2013: DuckTales Remastered


Perhaps the biggest surprise coming into PAX East 2013 was the announcement of DuckTales Remastered, a full graphical remake of the original NES classic DuckTales.  Developed by the famed Wayfoward Technologies and published by Capcom, this adventure is expected to bring back the old school gameplay that the game was known for while also providing a greatly improved presentation.

DuckTales Remastered is a full remake of the original NES title developed by Capcom.  Of course, the game has plenty of additional elements to it that is expected of games this generation.  The world environments have been fully modeled in 3D, and the sprites themselves have become fully cel-animated, a style that fits Wayforward's pedigree (see A Boy and His Blob, BloodRayne: Betrayal, and Mighty Switch Force for examples on their sprite animations).  Furthermore, the game features additional story elements to better explain the situations in the full game, and the audio has been completely redone, complete with the original voicecast of the series!

Unfortunately, we did not get to play the game at the showfloor, thanks to the continually capped line to the game, but we did get some footage for us all to enjoy.

DuckTales Remastered is expected to release this year for XBLA, PSN, Wii U eShop, and possibly PC.

Thursday, October 18, 2012

3RM @ NYCC 2012: Capcom Videos

We have decided to lump together all the Capcom contents into a single article, mainly because we only got to play one Capcom game playable at this year's NYCC: Monster Hunter 3 Ultimate.  Check out for impressions soon!

Monster Hunter 3 Ultimate (Wii U Version - Not played by us, in case you were wondering)


Darkstalkers: Resurrection (complete with Ono appearing for autographs)


DmC (some off-screen footage from outside the line waiting for demos)

Friday, May 4, 2012

PAX East 2012: Square-Enix

In PAX East, a number of larger third party developers showed off their lineups for the Summer and early Fall, and we were able to get a few clips of footage of some of those games from Square-Enix.  Unfortunately, we did not get to play too many of their games, as lines were a factor, and we did not get to interview anyone or get too much footage of any of the games shown.  So, rather than provide three very short videos, we have compiled them into one.

Square-Enix had a number of games shown off, though the three we have video footage of are United Front Games' Sleeping Dogs, Theatrhythm: Final Fantasy, and Airtight Games' Quantum Conundrum.  We were not allowed to film any of Heroes of Ruin, which was a shame, but at least we got footage for the games we did.  I was able to get a few minutes with Heroes of Ruin, but the game does not lend itself to a showfloor playthrough, particularly with character creation, lots of reading, and looting.  On that note, enjoy the footage we got and stay tuned for our final PAX East videos next week!



Sleeping Dogs is slated for August for PC, Xbox 360, and Playstation 3.  Theatrhythm: Final Fantasy is slated for release early July for 3DS.  Quantum Conundrum is expected for digital release this Summer.

Thursday, May 3, 2012

PAX East 2012: Rock Band Blitz


One of the most active booths at the showfloor belonged to one of the premiere game developers of the music genre: Harmonix Music Systems.  Between the active Rock Band stage and large Dance Central station stood the first playable builds of the company's newest product: Rock Band Blitz!

We got to play some of the game and film gameplay footage from the showfloor, and we were able to get some words from Brian Chan from Harmonix about the game and Harmonix in general.  Check out the interview after the break!


Thursday, April 26, 2012

PAX East 2012: Runner 2: Future of Rhythm Alien

 
In the Indie Megabooth (which I proceeded to call the "Mega Indie Booth"), developer Gaijin Games showed off the first publicly-playable build of its newest game: Bit Trip Presents Runner 2: Future of Rhythm Alien.  Acting as a sequel of the original BIT.TRIP RUNNER, Runner 2 changes the game's style up and adds much more to the already solid game design from before.  We got to speak with the Creative Director himself, Alex Neuse, about the game and how his company has been working out these last couple years. [Check out the preview after the break]


Sunday, April 15, 2012

PAX East 2012: Double Dragon Neon


When people talk about old-school arcade beat-em-ups, particularly one with two brothers with red and blue jackets on, the majority are talking about Double Dragon, a series which has been in hibernation for a number of years.  Wayforward Technologies and Majesco Entertainment recently announced, however, that the brothers had arisen from their slumber to kick city gang butt in their newest game: Double Dragon Neon!


PAX East 2012: Black Knight Sword


Grasshopper has been the source of many unique games over the last few years, and 2012 is looking to be no different, except now the developer is making games for downloadable distribution!  After working alongside Digital Reality on Sine Mora, the collaboration continues with the dark fantasy, Black Knight Sword.  I got to play it at PAX East 2012, and from my time with it, I was impressed with the style if a little concerned about its gameplay variety. [Check after the break for my brief impressions]


Saturday, April 14, 2012

PAX East 2012: Hell Yeah! Wrath of the Dead Rabbit


Sega's booth at PAX East featured a number of games, but one game truly stood out as the most off-the-wall of the bunch: Arkedo Studios' Hell Yeah! Wrath of the Dead Rabbit.  At the showfloor, we got to meet the mastermind behind the small-but-deadly game company, Camille Guermonprez, and I got to ask him a few questions about Hell Yeah and Arkedo itself.  See our preview after the break.


PAX East 2012: Sonic the Hedgehog 4: Episode II


Of all the lines at Sega’s PAX East Booth, the line for Sonic the Hedgehog 4: Episode II was one of the largest.  Fans of the blue hedgehog all wanted to try out his newest adventure, but at the same time, there was cautious optimism.  After the mixed response to Sonic the Hedgehog 4: Episode I, Sega claims to have gone back and rebuilt the game’s physics to be closer to the Genesis Sonic titles, although not entirely so. We had a chance to try it out on the show floor, and there were definitely some improvements.

Check out the video here for an interview with Sega's Ken Balough! [Impressions after the break]


Thursday, February 3, 2011

I Am Alive, but Only Available Digitally



Reports this week have revealed that Ubisoft's big project I Am Alive has been undergoing massive development shifts and will finally be seeing a release this year as a downloadable game.

I Am Alive was announced at E3 2008, with a teaser trailer depicting the main character running away from fellow survivors, presumably coworkers, after a catastrophic event destroys the city. The video shows him tossing the men a water bottle, only to have them chase it and crash through a glass floor to their demise. A clip of the city before the destruction ends the trailer, with the game title appearing at the very end. It was given quite a deal of hype then, and it silently vanished from the mind's eye.



The game's development has reportedly not been too good. The original game was being developed by Darkworks, the developer behind Cold Fear, but the game has since shifted to another developer, Ubisoft Shanghai. Prior to that, the game had been officially delayed for further development time, hinting that the game had been in uneven shape even before the developer change.

Jeux Video is apparently reporting, via Ubsioft executive and producer Jade Raymond, that I Am Alive will be seeing a release this year, but not on consoles. Instead, the game will be releasing on XBLA and PSN sometime this year. There has been no media for the game since E3 2008, so hopefully new media will arrive before the game goes three years with nothing to show.

SOURCE: Gamasutra

Animales de la Muerte Vive!

Developer High Voltage Software told IGN recently that its WiiWare title Animales de la Muerte is not dead but has, in fact, been switched to XBLA, PSN, and Steam releases.

Originally announced in 2008, Animales de la Muerte is an overhead shooter title in which players control little children in a Mexican zoo gone bananas. Animals are becoming dangerous zombies, and the old man running the zoo wants them put out of their misery. Alone or cooperatively, players are then thrust into the colorful zoo to kill off the zombies and save the ones not yet turned. It vanished shortly after the announcement, citing filesize issues as the cause of the project freeze.



Now, in an IGN interview, High Voltage stated that it was bringing Animales de la Muerte to other download systems, once Conduit 2 is completed. A WiiWare port could be made, but their previous efforts were not met with grand success.
It could very well be for WiiWare, as well. We did some WiiWare stuff ( Gyrostarr, High Voltage Hot Rod Show) and it did okay. We didn't lose money on any of that. But I would say it wasn't encouraging enough that we would be doing a ton of stuff [on WiiWare].
-Eric Nofsinger, Chief Creative Officer, High Voltage Software
No release date has been set for the newer version of the title, nor has any new screenshots or video been released. We can expect the game to be shown off at GDC, along with High Voltage Software's current 3DS offering. It's other major project, The Grinder, is still waiting for a publisher to pick it up.

OLD TRAILER


SOURCE: IGN

Friday, January 14, 2011

Wesley Snipes Developing in Jail

Hollywood-actor Wesley Snipes, despite being in Jail for three years for Tax Evasion, is developing a video game starring himself while serving his sentence.



The game, called Julius Styles: The International, is a combination of puzzle and action games. Snipes stated that he wanted to bring the characters from his hit movies Art of War, Murder at 1600 and Passenger 57 into the gaming scene.
I love games that challenge my mind and reflexes...Julius Styles pits your street knowledge survival skills with your academic intellect and spiritual intuition.
-Wesley Snipes
The Blade star will be starring in a movie with the Julius Styles character after his release from prison, but the game should see a release sooner. Developer Lapland Studio will be assisting in the project, working on releasing the game on iOS, Android, PSN, and XBLA services in the near future. The iOS version will be releasing this June.

Lapland Studio is a Finnish developer formed in 2004 with a focus on developing films and games. Its only major title to date is the WiiWare release Lead the Meerkats, a real-time strategy game in which players guide Meerkats across the wilderness to survive and grow.

SOURCE: IGN UK

Saturday, December 11, 2010

Journey's Debut Trailer



After months of screens and concept art, thatgamecompany has finally released the first trailer for its upcoming PSN title Journey.

Journey is an adventure title in which players, having awoken in an unknown, sand-covered world, must walk and fly through the landscape in order to discover what happened to the world and its now vacant civilization.

Where the game differs from a singular experience, though, is in the game's multiplayer online components. Players are encouraged to explore and find others who venture throughout the land; together, the journey becomes something even more unique than what the development team may have envisioned.



Journey is the third title in thatgamecompany's three-game agreement with Sony, the first of which was an advanced version of flOw and the second being the unique petal-adventure Flower. The developer was founded in 2006 with its PC adventure Cloud and the PC version of flOw, which originally caught Sony's eyes. There is no say as to what thatgamecompany will do following the end of the agreement, but for now, we greatly anticipate whatever they bring with Journey.

Journey is expected for release on PSN in 2011.

TRAILER


SOURCE: Sony Blog

Thursday, December 9, 2010

Rolando Dev Debuting on PSN



Rolando developer HandCircus has announced its first venture onto the Playstation Network, an objective-based adventure title called Okabu.

Okabu stars Kumulo and Nimbe, two brothers who join forces in order to save the world from the Doza, an evil force which is industrializing and simultaneously destroying the world the people hold dear. Players control the duo cloud beings, grabbing objects and flying around the land in order to complete a variety of missions and ultimately save the Yorubo.


We are thrilled to introduce gamers to the bright, bold world of Okabu. At HandCircus, we were blown away by the amazingly positive responses from the gaming community around our first projects Rolando and Rolando 2: Quest for the Golden Orchid, and have been working hard to bring gamers a brand new, action-packed adventure that they will be able to dive into on their PlayStation 3 consoles next year.
- Simon Oliver, Founder, HandCircus
HandCircus is an independent London-based developer, founded in 2008. Since its inception, the developer has created Rolando and Rolando 2: Quest for the Golden Orchid for iPod Touch and iPhone. This project is the company's debut console adventure.

Okabu is expected to release for PS3 exclusively next year.