Game: Secret Service
System: Xbox 360
Developer: Cauldron (Quadrax, Chaser)
Publisher: Activision Value
Player: Tony
Experience: Minimal (2nd record attempt)
|
Secret Service is developed by Cauldron Ltd., a Slovakian game developer. Cauldron was formed in 1996 by David Durčák, Marian Ferko, Maroš Stano and Peter Rjapoš, debuting with the PC puzzle-platformer Quadrax. Spellcross and Battle Isle: The Andosia War followed, acting as two turn-based strategy games. The company’s first first-person shooter, Chaser, was also a debut for the company’s CloakNT 3D engine; while the game took place in the future, the weaponry remained fairly modern in style. After producing a number of role-playing games, Cauldron began its work with publisher Activision Value, starting with 2006’s The History Channel: Civil War – A Nation Divided. Since then, the company continued to release historical, realistic shooters via Activision Value.
Activision Value Publishing, Inc. is a subsidiary of
Activision Blizzard which was formed on the basis of producing budget titles on
multiple platforms. The company was
originally three separate entities, one of which included part of Activision
itself; the other two entities were Expert Software and Head Games Publishing. Expert Software was founded in the early
1990s by Ken and Sue Currier with a focus of bringing budget PC software to
stores, usually priced at no more than fifteen dollars. Its first games include id Software’s Rescue
Rover 2 and Pie in the Sky Software’s Terminal Terror, but its most significant
releases would be Windows releases of Sega titles, including Panzer Dragoon and
Sonic R. In 1996, the same year Expert
Software began working with Sega, Head Games Publishing Inc. was founded. Shortly after releasing unofficial add-ons
for Quake, Head Games worked on making hunting games in collaboration with
Diversion Software; such games included Cabela’s Big Game Hunter and Duck
Hunter Pro. Its most favorable product was Eclipse Software’s only release: Inherent Evil: The Haunted Hotel.
In 1998, Activision acquired Head Games, most likely to
acquire the Cabela license. Just a year
later, Activision turned to acquire Expert Software. Combining the two and adding in extra resources,
Activision Value was established in 2001, otherwise known as Activision Minneapolis. Before publishing Secret Service, Activision
Value released a large number of projects, including continual Sega PC
published titles and other budget PC games.
Its first non-PC release would be 2002’s Cabela’s Big Game Hunter for
PlayStation 2 and GameBoy Advance. The
company is perhaps best known for its hand in publishing Stellar Stone’s Big
Rigs: Over the Road Racing, deemed by many as the worst game ever
released. Other games released include Greg
Hastings' Tournament Paintball (from WXP Games), Whac-a-Mole (from DC Studios,
Inc.) and Hot Wheels: Beat That! (from Eutechnyx Limited). Interestingly enough, Secret Service on Xbox
360 was actually not the first to use the Secret Service branding; others included Secret
Service: In Harm’s Way and Secret Service: Security Breach, both for PC.
Protect America's top leadership in Secret Service. Assume the role of an elite agent on Inauguration Day in Washington D.C. An extremist assault has been launched against the capitol - security has been compromised and it is unclear who is friend or foe. There is no time for negotiation as you are thrust out of the shadows and into the line of fire in order to protect the nation's leaders. The tactical first person action takes place among famous landmarks and everywhere in between, including both Marine One and Air Force One.-Official PR
Secret Service is a first-person shooter, putting players in
the shoes of Agent Pierce, a secret agent operative who is set forth on a mission to face off against
terrorists from the imaginary nation Costa Sentava. As the President makes his final rounds to the
Lincoln
memorial, he is attacked by a terrorist, and multiple familiar landmarks
rapidly become warzones between the Secret Service and a terrorist
organization. What the agent may find,
however, is that the terrorist group’s influence could have greater strength
and allies than he knows.
The game, build from the CloakNT engine, features elements
of other first-person shooters, including the usage of cover and familiar HUD
effects. Players can swap between a
number of weapons in their arsenal, and they can also throw grenades into
enemy-populated areas to take out many of them at once. The game is not just a shooter, however;
throughout parts of the game, players are required to defuse bombs and hack
into computer systems using a puzzle mini-game involving circuit rotation. Outside of those factors, the main pull for
the game is the locations, which range from government buildings to famous Washington landmarks.
Even though the game is a first-person shooter, it lacks a
multiplayer mode of any sort and is exclusively a single-player affair.
Since releasing Secret Service, Cauldron has strayed away
from human enemies and more toward animalistic foes. Outside of 2009’s Jurassic: The Hunted, the
company has exclusively developed Cabela-sponsored first-person shooters. This includes such games as Cabela’s
Dangerous Hunts 2011 and Cabela’s Big Game Hunter 2012. The company’s latest release, Cabela’s
Adventure Camp, takes a turn away from first-person shooters and toward
Kinect-based mini-games. Whether they will continue to release motion-controlled games in the future remains to be seen.
Activision Value remains to be a solid asset for Activision
Blizzard, although its releases have since strayed from Windows and is more
focused on console releases with its major franchises. Outside of the already discussed Cabela
titles, Activision Value has released iCarly 2: iJoin the Click! (from Big Blue
Bubble), Wipeout 2 (from Behavior Interactive), and Dreamworks Super Star Kartz
(developed by High Impact Games, known for Secret Agent Clank and Jak and
Daxter: The Lost Frontier).
There has been no announcement of a sequel for Secret
Service. As of this article’s release,
it can be assumed that no sequel will be emerging any time soon.
Sometimes you just have to try a game out and see if it
works out. Shortly after having played
Bullet Witch, we received a copy of Secret Service with which to explore, and
after a little bit of issues here and there getting the recording straightened
out, we ventured into the game and were not entirely surprised with the
results. We play the first two missions
of the game, and from there we come to
our conclusion. Is this game a bad
enough game to save the President?
It depends on your definition of the word bad. Or the definition of the word “is” for that
matter. Secret Service falls into that
unfortunate category of being a game that is not technically poor but ends up
thematically lethargic. You can tell by
the end of our forty minutes or so of playtime that we cannot bring ourselves
to continue. The game feels very much
like other, larger first-person shooters, copying small parts of the HUD design
and even using a number of similar elements in its weapon reload animations. Unfortunately, the level of intensity seems
subdued and muted, considering the game’s context. There is plenty of exposition and forced
pathways, making the game feel too slow, too linear, too quickly.
Graphically, it is not a bad game, though this is coming
from someone who saw the game on an SD television at the time. The AI was fairly effective at controlling
the enemy forces, though I do not know how much longer I could stand hearing
the same five phrases from them again.
The added puzzle elements are done well enough, but they sometimes come
across as forced into the end result. It
only adds onto the game’s hard-to-believe story, but then again, if you can
turn your brain off for a few hours, I guess it does not hurt too much.
In the end, from what we played of Secret Service, the game
did not offend in the gameplay sense, so it might appeal to a number of people,
but the game does not try to differentiate itself enough from more well-known
shooters available on the Xbox 360.
As for our recording, this was filmed during our initial use of the Xbox 360, and as such, the sound of the system running caused some issues with audio. We also were still capturing the footage via DVD burner at the time, too, so there is some visual issue there. Thankfully, there are few episodes left which were DVD captures.
As for our recording, this was filmed during our initial use of the Xbox 360, and as such, the sound of the system running caused some issues with audio. We also were still capturing the footage via DVD burner at the time, too, so there is some visual issue there. Thankfully, there are few episodes left which were DVD captures.
3RM Says: As long as you are with me, Mr. President, you will be safe.
...Mr. President? Erp, thank goodness I have tenure.
No comments:
Post a Comment