Game: Dragon's Lair Trilogy System: Wii Developer: Digital Leisure (The Incredible Maze) Publisher: Destineer Player: Alex Experience: Watched playthroughs of Space Ace and Dragon’s Lair |
Part I: Dragon's Lair
Part II: Dragon's Lair II: Time Warp
Part III: Space Ace (Watch)
Check after the break for the full article!
In the early 1980’s the arcade scene was beginning to die
down, and many were concerned that the industry would dwindle away into the
decade. However, Rick Dyer and his
company Advanced Microcomputer Systems aimed to shake away arcade fatigue with
a game using laserdiscs and fully-animated characters. This game, Dragon’s Lair, would spur a cult
following for decades, and in this episode, we explore it, its sequel, and
another animated adventure title through the Wii collection – Dragon’s Lair
Trilogy.
Dragon’s Lair is a fully-drawn adventure arcade game,
animated by ex-Disney artist Don Bluth, famous for such films as The Black
Cauldron and The Secret of NIMH. The
game originated as a product called The Fantasy Machine, which promised to
produce imagery for every scene of interactive fiction. Dyer came up with the idea after playing
Colossal Cave Adventure, a text-based interactive fiction program. However, the product was not getting enough support to
complete it for release, so instead AMS decided to work on animated projects to
show off the potential. The first of these
projects would be The Secrets of the Lost Woods, one area of which would be
called Dragon’s Lair; the production of what became Dragon’s Lair is entirely
separate from Lost Woods. In the
development of Dragon’s Lair, AMS designed the areas and the actions that would
take place with each choice made by the player, and Sullivan Bluth Studios
handled the art and sound assets of the game with only a $1 Million budget.
The game was met with immediate success in the arcade. It won publisher Cinematronics millions of
dollars, and it received many words of praise from consumers and industry
groups. The praise and profits led AMS
and Bluth to work together on two more projects, Dragon’s Lair II: Time Warp
and Space Ace. Meanwhile, Dragon’s Lair
was released onto multiple platforms; Software Projects would use unreleased
areas of the original for its special Commodore 64 and ZX Spectrum game
Dragon’s Lair Part II: Escape from Singe’s Castle. Multiple platforming adventure games were
made on other consoles, although the majority was met with some animosity.
Dragon’s Lair II: Time Warp was put to development in 1983,
shortly after the original game’s success, but development with AMS halted in
early 1984. Despite this, Sullivan Bluth
Productions worked on the game until it was finally completed and released by
Leland Corporation. The animation had
improved, and the game had shifted to a linear experience with large setpieces
and items to collect across time.
Similar to the PC release of Dragon’s Lair, Software Projects used
unreleased areas from the original PC release to create a
unique game, Dragon’s Lair III: The Curse of Mordread. By the late-1990’s, the Dragon’s Lair
property had shifted to Digital Leisure, Inc, the company which produced
Dragon’s Lair Trilogy and all recent releases of the series. Besides those releases, Dragonstone
Entertainment produced its sole release: Dragon’s Lair 3D: Return to the Lair
in 2002, published by Ubisoft. A DVD
version of the game was released by Digital Leisure as Dragon’s Lair III using recordings of a playthrough of the 3D adventure.
The future of AMS was a mixed one. Even though work with Dragon’s Lair II had
been put on-hold, the company still collaborated with Sullivan Bluth Productions
to create another interactive arcade adventure: Space Ace. This adventure allowed multiple difficulty
levels and multiple paths, including the ability to choose whether or not to
energize the game’s hero, Dexter. The
game had done so well that, along with the success of the original Dragon’s
Lair, AMS (now called RDI Video Systems) finally had the funding necessary
to realize The Fantasy Machine, eventually released as the Halcyon in
1985. The console had a laserdisc player
and a computer attachment, all for a cost of $2500. The biggest limitation to the technology was
that laserdiscs could only hold roughly a half-hour of video per side, restricting the
size of the games or requiring multiple laserdiscs for completion. The cost and limitations caused many to
believe it would be a failure, and RDI only produced two games before going
bankrupt: Thayer’s Quest and NFL Football: Raiders vs. Chargers. Four other games were in development but
never released: Orpheus, Shadow of the Stars, The Spirit of Whitter Mansion,
and Voyage to the New World.
The developer of the Dragon’s Lair Trilogy game, Digital
Leisure, was founded in 1997 with the aim to republish old video arcade titles
into new media. It has rereleased many
older video arcade titles onto DVD, including Time Travelor and Shadoan. Before releasing DLT, Digital Leisure
released one other game onto the Wii retail scene: Mad Dog McCree
Gunslinger Pack. Digital Leisure had
also released a number of original titles onto WiiWare, with mixed reception. These include The Incredible Maze, Sudoko
Challenge!, Copter Crisis, and a port
of Fast Draw Showdown.
Publisher Destineer was founded in 2000 by former Bungie
Studios VP, Peter Tamte. The publisher
has released games under four different brandings: Destineer, Bold Games, MacSoft,
and Atomic Games (publisher of the Close Combat series). The company has also developed a number of
training simulations for military and intelligence organizations (which results
in support from In-Q-Tel). Some of the
company’s published titles include Gammick Entertainment’s Animal Boxing,
EnjoyUp Games’ Little Red Riding Hood’s Zombie BBQ, and Sandlot Games’ Burger Island.
Dragon’s Lair Trilogy, bringing three timeless arcade adventures together on one disc for Wii: Dragon's Lair, Dragon's Lair 2: Time Warp, and Space Ace.DRAGON'S LAIR -- An instant hit in its 1983 debut, Dragon's Lair is one of the most beloved arcade games of all time. As valiant knight Dirk the Daring, immerse yourself in a fantasy adventure on a quest to rescue Princess Daphne from the clutches of an evil dragon. You control the actions of the daring adventurer, finding your way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles.
SPACE ACE -- In Space Ace you play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Only two people have the courage and strength to stop Borf and save Earth: the beautiful Kimberly and Ace. But as they approach Borf's stronghold, Ace is hit by the Infanto Ray, changing him into a child, and Kimberly is kidnapped by the evil madman! The fate of Earth is in your hands!
DRAGON'S LAIR 2 -- In the sequel to the smash-hit, Dragon's Lair 2: Time Warp allows you to once again play the heroic Dirk the Daring, who must stop the Evil Wizard Mordroc as he has kidnapped Princess Daphne and taken her through time! But you must hurry, for once the Casket of Doom has opened, Mordroc will place the Death Ring upon Daphne's finger in marriage and she will be lost forever ... in the Time Warp!
-Official Description
Dragon’s Lair Trilogy is a collection of three laserdisc games developed by Sullivan Bluth Productions, remastered and remade with use of the Wii Remote in mind. As a collection, it contains three games: both major releases of Dragon’s Lair and Space Ace, the project developed in-between both Dragon’s Lair projects. Each title is given their own original arcade cabinet in the game’s basic menu, and a number of options are available for each game to better suit each player. These options range from how many lives the game will provide, where hint markers appear, and a basic volume setup. Each game has an Attract video to play at will, and for those unwilling to play through an adventure, the game offers a video of each game’s complete playthrough for viewing pleasure.
Each of the three games are ultimately similar in design, although each of the three have their own unique traits when placed side-by-side. In all three games, players assume the role of a protagonist (either Dirk the Daring or Ace) who must vanquish evil and get the girl, too, but unlike many other games, players do not directly control what they do on-screen. Instead, the game plays a fully-animated movie of the heroes’ quests, and when a particular flashing prompt arises, players are given a brief moment to either select a specific direction or button in order to progress successfully. In just about every case, failing just once on these prompts yields a death of the hero, fully-animated to the audience, before the game returns to a previous point in the adventure. One might consider the games the precursors of QTEs, or Quick Time Events, seen often in games today.
Dragon’s Lair is the simplest of the games, which makes sense as it was also the first. Players control Dirk the Daring as he ventures into Singe’s castle to save Princess Daphne. The collection allows players to select the Home or Arcade edition, each which present a slightly different pathway through the castle (home being longer than arcade, which selects a random selection of corridors each playthrough). Each area is as short as a minute, save the final battle with Singe, and the game is subsequently the shortest adventure, if the player can go through without many deaths.
Dragon’s Lair II: Time Warp is the third release of the three, but it is listed second in the collection. In Time Warp, Daphne is captured by the evil sorcerer Mordroc, and Dirk travels through time to save her and defeat the evil wizard in the process. In addition to the usual correct pathways to avoid death in each area, the game adds special artifacts across time which Dirk can collect mid-adventure if he finds them within each hectic time period. The collection offers two variants which use the artifacts differently; one version requires collection of every artifact to see the final bout, whereas the other provides a shorter battle sequence at the end if not every item is collected by the end. Unlike the original, the game is also linear in world selection, and each time period is its own area, requiring much longer bouts of success at a time.
Space Ace was released between the Dragon’s Lair titles and has its own variation from the main QTE formula. Players control Ace (or Dexter) who, along with Kimberly, is the only force to stop the evil alien Commander Borf from enslaving the human race with his Infanto Ray. When Ace is hit by the ray, he shrinks down to a younger, scrawnier version of himself, but he still strives to defeat Borf and save Kimberly despite his size! Unlike the other two games, players are given multiple pathways to take through the adventure, leading them to different obstacles and situations for each playthrough. At times, the young Ace is given the ability to temporarily return to his older self, regaining his strength and allowing him to shoot his ray gun at enemies with ease. When he becomes energized is up to the player, and this allows for different outcomes of the same situations, adding on for multiple variations of playthroughs of the game.
All three games have offline leaderboards in case players wish to compare runs, but outside of replaying each adventure over and over again, the game has few extra game modes.
Dragon’s Lair, Space Ace, and the rest of the video arcade
games continue to be re-released by Digital Leisure. After releasing Dragon’s Lair Trilogy,
Digital Leisure went on to release the original Dragon’s Lair onto DS with
Destineer as publisher, despite all three Bluth games already being available
on DSiWare. All three games of the
trilogy are also available on PlayStation Network individually. Most recently, Dragon’s Lair was adapted onto
Xbox Live Arcade, complete with Kinect compatibility.
Digital Leisure has since made a few more releases besides
re-releases of the Bluth trilogy. The
company continued to release WiiWare products for some time, including Mix
Superstar, Word Searcher Deluxe, and Overflow.
Word Searcher games among other originals have released on DSiWare as
well. Digital Leisure’s most recent
release outside of the Bluth trilogy is a 3DS eShop port of Mad Dog McCree.
Since releasing Dragon’s Lair Trilogy, Destineer’s releases
have been few and far-between. The only
Wii releases afterwards have been North American Hunting Extravaganza 2
(developed in part by Arcade Moon) and I Love Horses: Rider’s Paradise. On the DS, Destineer released a few budget
titles, including Renegade Kid’s ATV Wild Ride which is now getting a 3DS
remake for eShop. The latest game
announcement was Giana Sisters DS, a DS remake of the infamous Amiga platformer
franchise which was said to copy Super Mario Brothers; however, the game has
yet to release in the US. The company has remained quiet
into this year, leaving questions as to whether it is still alive or not. To bring further doubt into its existence,
company-founder Peter Tamte has very recently unveiled his newest project,
Projectbook, a digital note organizer for iPad.
Destineer’s last release has been the DS game I Love Babies which
released mid-2011.
We had watched these QTE-esque games in the past, but we
never really got to play them. Having
enjoyed the experience of the animation and the adventure through playthroughs,
we decided to take a look at the games ourselves, and what a better way to do
it than to try out a whole trilogy of games!
We examine each of the three games, each split into their
own video for easier viewership. Alex
plays through Dragon’s Lair and Dragon’s Lair II with infinite lives and on
Home and Original modes, respectively. Unfortunately, do the time constraints, we
only have time to watch a playthrough of Space Ace, although that probably
makes for more commentary while it plays!
As a collection, Dragon’s Lair Trilogy is a darn good one,
particularly due to its contents more than its presentation. It can easily be associated with a DVD Menu
more than any game menu, and there are not many extra videos to watch if you
desire. In fact, the trilogy lacks any making-of
elements whatsoever; it is a very barebones collection, offering just the basic games themselves. The options are welcome, as
is the ability to watch a complete playthrough at any time. Considering the game was priced at about $30
at launch and is no doubt cheaper now, it is a good addition to your library if
you love the games in any fashion and do not already own a copy of some of the
games. You can probably find each piece
separately for cheaper if you look around, but as an all-in-one, it works well.
The episode is one of our bigger pieces, comprising of
complete playthroughs of two of the three games, even if we do so with infinite
lives. There are some good one-liners if
you spot them, though there are moments where the constant replaying of the
same scene (see: Dragon’s Lair II’s Beethoven scene) can get jarring, even for
us when we played it! Still, the way it
worked out was well enough for me. You
can almost smell the soul eroding from Alex as he progresses. Or maybe that's just the muffins burning again. I better go check.
3RM Says: *cough cough* Mr. Dragon, am I the only one feeling a draft through here? Oh, wait, I just lost my skin is all. Alrighty, then. Time to get the bandages.
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