Pac-Man Tilt takes the walking pellet-disposal back into the platforming genre. Players move Pac-Man across a colorful landscape, and they will need to use the 3DS's tilt features to manipulate platforms for Pac-Man to access. Some examples include a platform which shifts the whole world around it, as well as a swing to move with the tilt feature. To complete the pinball aesthetic, Pac-Man can turn himself into a ball and be manipulated as if the world is a pinball table. In classic Pac-Man form, enemies can be defeated by eating power pellets, making the muncher super powerful!
Meanwhile, Galaga 3D Impact is an on-rails shooter in which players tilt the 3DS around themselves in order to see and shoot down the on-coming invaders. As players are in a first-person view, the game offers them the ability to actually look around the cockpit itself, if they are not too busy with the actual onslaught. Enemies new and old will attack from all sides, so players will need to maintain their focus as well as they can or else doom civilization to the alien menace.
It should be noted that, unlike the vast majority of Nintendo 3DS titles, these games actually restrict the 3D effect heavily. In Galaga 3D Impact, when players move the handheld, the 3D is turned off, probably to prevent any loss to the effect. Pac-Man Tilt does not even provide 3D effects, as the game relies on tilting the system and, therefore, removing the possibility of a 3D display to be accurately shown. At least the games are trying a unique gameplay approach rather than shoehorning 3D into every game produced.
Namco Bandai has been supporting 3DS in other venues as well. At launch, the publisher is set to release Ridge Racer 3D, and it is also working on DualPen Sports for the handheld.
There is no release date for Pac-Man & Galaga Dimensions, but it should be out sometime this year.
SOURCE: Andriasang
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