Wednesday, October 26, 2011

NYCC 2011: Get Me Off the Moon!

Our adventure into this year's New York Comic Con was not exactly as peachy as we would have liked, but when is a convention not stressful? We were only able to attend the Thursday and Friday events for both economical and physical reasons, but we got a handful of videos and impressions to make for you all.

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Capcom was full of life at this year's NYCC, complete with a large booth showcasing new franchises such as Dragon's Dogma and new games in old franchises such as Resident Evil and Marvel vs. Capcom. However, despite this, there was one major franchise that Capcom has been keeping quiet, and there are some people out there who want it to come back with a loud bang: Mega Man Legends.



At New York Comic Con, a group known as GetMeOfftheMoon was located near the Artist Alley on the showfloor, with one major purpose: let Capcom know that Mega Man Legends 3 can be completed without the fear of losses. We got to interview one of the group's big representatives, Dashe Troxon, but before we show that, let's give a rundown as to WHY this is even here.

For those not in the know, Mega Man Legends 3 was announced for the Nintendo 3DS as the final chapter in a trilogy originally created back on the PlayStation. Mega Man father Keiji Inafune had been wanting to make this game since the second game was released, but it was not until just before he left Capcom that the hope of such a game arrived. Announced as Mega Man Legends 3 Project, the idea was to get every fan of the series behind its creation by submitting boss designs, choices of characters, and other inputs. This meant that when the game was finished, fans of the series could play something that the whole community had made together.


One of the first fan-inputs: the new heroine design.

Unfortunately, it was eventually disclosed to everyone that the project was not yet greenlit by Capcom executives. According to them, Mega Man was a dying franchise and was not liked by American audiences, thus restricting the company interest in the blue bomber. Inafune's influence was enough to let the developer create a prototype for approval, and from there, the community project was born. In the end, a Prototype Edition was to be released via Nintendo eShop, showing off some missions and even allowing a look at alpha stages of later areas. If sales of this were high enough, Capcom would greenlight the full game.


This boss was but one fan creation set for the full game.

Except Capcom did not even greenlight the Prototype Edition. The game was cancelled, and there was no Mega Man Legends 3 in any form. The reason? Not enough participation, even when the announcement trailer said people did not need to participate.

And now they are participating alright, just in another venue: Facebook. The GetMeOffTheMoon movement is a Facebook group aimed toward gaining 100,000 likes on Facebook in order to prove that Mega Man Legends 3 should be released. Like Operation Rainfall, a Facebook movement to get Nintendo to publish North American versions of some of its Japanese (and now European) products, it has become the center of spreading word to gamers and to the companies involved, hoping their voices bring actions.

For more information on the group and what it is doing, check out the interview below and visit the official home page.


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