[This preview is also posted on NintendoWorldReport.com.]
When
Renegade Kid first entered the digital distribution scene, it released the
well-received platforming adventure Mutant Mudds on the Nintendo eShop. Now, Renegade Kid is continuing its releases
with a puzzle game starring a monkey with a tendency to throw bombs. This game has been kept under wraps for the
last month or so, but at PAX East 2012, I was able to get a brief but
satisfying preview of the game’s early build with Renegade Kid’s Jools Watsham.
Bomb Monkey
stands as a unique 3DS Download Software title because it does not make use of
the 3D screen, at least in the form I played.
The 3DS is held on its side, with the D-Pad facing the player. At the top of the rotated touch screen is our
simian protagonist, and from the bottom of the screen, a tower of colored stone
blocks rise. If any part of this rising
tower reaches the monkey, the game is over.
In order to prevent this, players move the monkey along the rail at the
top of the screen with the D-Pad, and pressing down releases what he holds
toward the rising blocks below. The game
also has touch-screen controls for those who find the D-Pad awkward, but for me
the D-Pad was sufficient.
However, just
dropping blocks will not diminish the others below, but that is where the Bomb
part of Bomb Monkey comes into play.
Every few blocks, Bomb Monkey pulls out a large bomb, which upon
colliding with a block explodes into a cross explosion, reminiscent of
Bomberman’s weaponry. Any block that is
hit with the explosion will be destroyed, and any connected group of
like-colored blocks, when ignited, will be destroyed at once. To make things even more complex, there are a
number of unique blocks which affect the bomb’s explosive path. Blocks which are covered in chains must be
hit twice by an explosion to be destroyed, and that can lead to some broken
combos. Amid the blocks are boxes with
arrows pointing either left and right or up and down; igniting these boxes
cause great explosions which cover an entire row or column, depending on the
arrows’ directions. Over the course of
the game, bombs covered with the letters B O M and B again, when all collected,
will cause Bomb Monkey to go into frenzy, throwing ten bombs in a row for
complete block demolition!
The game’s
early build seemed fairly complete, having at least three modes available to
try out. There is an Endless Mode, in
which players play Bomb Monkey until they ultimately fail. Once I had explored that mode, Jools sent me
and my brother to 2-Player Battle Mode, using one handheld. One player controls the D-Pad, while the
other controls with the four face buttons.
Here, the game plays similarly to that of the normal mode, but as you
blow up larger combos, more blocks randomly descend on the other player. I will admit that I lost, but I was close,
darn it!
The game
also has a 2-Player Cooperative mode and a special Rescue Mode, where Bomb
Monkey must help destroy cages to free his friends (hopefully they can stand
explosions!). When pressed about leaderboards,
Jools said the game would not have online features of the sort. Considering that, the game appears to be more
of an offline affair, so those expecting online multiplayer or shared
leaderboards should lower their expectations a little. Bomb Monkey will not be as deep or as large
of an experience as Mutant Mudds, and the game, without having an actual price
announced, will be aiming a bit lower than Renegade Kid’s first eShop title.
Despite
those missing features, the game stood out as an addictive experience. The concept seems simple, but the added modes
and different blocks make the game more puzzling than your basic falling block
title, especially when you are the one dropping the blocks which can ultimately
become your downfall.
Bomb Monkey
is nearing its completion, and barring any major problems, it should be out in
the coming months. Be there or be square
(and you know what happens to square things in Bomb Monkey!).
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