Tuesday, November 9, 2010

A2M Changes Name, Mentions Games



Canadian Developer Artificial Mind and Movement, otherwise known as A2M, has announced publicly that it is changing its name to Behavior Interactive, the original name the company carried when it was founded.

The company will be shifting its focus from its developer-for-hire stance to a combination of hired projects and new company-owned IPs. Behavior has five specific teams, one for each variable of the company focus: gamer, portable, online, downloadable and family (as stated in its press release).
We are and will always strive to be the best and most trusted independent game development studio in the industry. The change in name is not only a return to our previous name but also an indicator of the evolution of the company. We have developed a strong reputation as a high-quality work-for-hire studio as well as a creator of our own original content and will continue to pursue both sides of the business. The new name reflects the renaissance of the company.
- Rémi Racine, CEO, Behaviour Interactive
Along with the announcement of its name and focus shifts, Behavior let loose details on its forthcoming projects. The company is working on sequels to two new IPs it created over the last two years: Wet and Naughty Bear. Wet was a third-person shooter and slasher with a touch of aerobics for good measure. On certain occasions, the protagonist could go into Rage Mode, a Kill Bill-esque bullet-time during which she can rack up a myriad of kills amid her fury. Naughty Bear was a third-person adventure title in which players control a stuffed bear who, uninvited to a birthday party and made fun of constantly, finally snaps and is hellbent on killing and scaring all others on the island.


Wet's Rage Mode


A particular killing scene in Naughty Bear

Furthermore, Behavior will be making games based on the upcoming movie Rango, a tale starring a chameleon who pretends to be a sharp-shooting cowboy in order to stay alive, only to end up as the sheriff at one of the land's worst towns in the wild west.

The release dates for the aforementioned projects are currently unknown, and Behavior is said to be working on multiple projects beyond them, as well, including a Facebook game to debut next year. The company's most recent project has been Sims 3's Wii rendition.

Weekly Releases: 11/7/10

Yeah, we've been quite late with this, but trust us, there are games coming out this week!

Significant Releases

Call of Duty: Black Ops (360 / PS3 / Wii / PC / [DS not pictured])



Developer: Treyarch (Call of Duty: World at War), n-Space (Call of Duty DS Titles)
Publisher: Activision

Another year, another Call of Duty title. Treyarch returns to bring us a darker venue in the world-traveling first-person shooter military experience. The game takes place during the Cold War, and players will venture through the game as multiple soldiers, including Special Serviceman Alex Mason and and CIA agent Jason Hudson, as they travel behind enemy lines to complete covert and sometimes highly-destructive missions. As for the multiplayer modes, the game is similar to the Modern Warfare titles, but this time it focuses more on customization and socialization. Still, fans of Call of Duty will certainly enjoy this title.







The Sly Collection (PS3)



Developer: Sucker Punch (Original Sly Series), Sanzaru Games (Secret Agent Clank PS2)
Publisher: Sony

The next PS2-to-PS3 collection has arrived. Sucker Punch's Sly Cooper series was a three-game franchise starring Sly Cooper, the only living descendant of the Cooper Clan, known best for its thievery from villains the world over. Each adventure takes Sly through a number of heists through which he and his friends Bentley and Murray conjure up in order to collect his family's book, destroy the remains of his archnemesis, and reclaim his family's fortune. The collection increases the graphical performance of the games and includes full 3D implementation and a few Playstation Move minigames alongside the trilogy.







FlingSmash (Wii)



Developer: Artoon (Yoshi's Island DS, Blue Dragon)
Publisher: Nintendo

Perhaps this title is the most straight-forward one in a long while. FlingSmash takes you in control of Zip, a little guy with a lot of pep, and in order to defeat an evil that is taking over the jungle, you have to fling him toward blocks, enemies, and much more in order to smash your way to victory. The game is bundled with the new Wii Remote Plus, a Wii Remote with built-in Motion+ technology. Furthermore, the game allows for multiple players at once, so if you consider it a pack-in title along with the Wii Remote Plus, it has a nice value to it.







Other Releases:
The Fight: Lights Out (PS3 Move)
Crescent Pale Mist (PSN)
Guwange (XBLA)
Super Mario 25th Anniversary Wii + DSi Bundles
Nickelodeon Fit (Wii)
Rune Factory 3 (DS)
Knights of the Nightmare (PSP)


Previous 10 Weeks:
10/31/10 - Kinect / GoldenEye 007
10/24/10 - Fable III / Rock Band 3 / BIT.TRIP FATE
10/17/10 - Kirby's Epic Yarn / Fallout: New Vegas / Super Meat Boy (XBLA)
10/10/10 - Medal of Honor / Sonic the Hedgehog 4: Episode 1
10/3/10 - Castlevania: Lords of Shadow / Shantae: Risky's Revenge / NBA Jam
9/26/10 - Dead Rising 2
9/19/10 - Civilization V
9/12/10 - Halo: Reach / Prof. Layton and the Unwound Future / Playstation Move
9/5/10 - Kingdom Hearts: Birth by Sleep / Spider-Man: Shattered Dimensions
8/29/10 - Metroid: Other M

SOURCE: NeoGAF

Wednesday, November 3, 2010

Project Sword is now Infinity Blade



Epic Games and Chair Entertainment have announced the final project of what became of Project Sword: Infinity Blade, coming to iOS soon.

A couple months ago at September's Apple Special Event, Epic Games announced that it had been developing the Unreal 3 Engine onto iOS hardware. The developer of its debut game using the engine was unveiled to be Chair Entertainment, the newly-acquired developer behind Shadow Complex for XBLA back in 2009. In hopes to spur hype on the graphic engine, Epic Games released Epic Citadel to iOS devices shortly after the event, but that was only a taste of Project Sword.



Infinity Blade is a sword combat game in which players use the touch interface to control a knight as he fights one big boss after another. The game takes players into a large, ominous castle, and as they defeat each large enemy, players can upgrade their skills and sword techniques to get the upper hand on the next big baddie. Ultimately, once all monsters are vanquished, players will have to fight off against the baddest baddie of them all: the God-King.



Chair has promised that it will be producing downloadable content for the game, free of charge. One of the upcoming modes through DLC will be multiplayer, through which players can fight against one another via iOS's Game Center.

Infinity Blade will see release this holiday season. Epic Citadel, a free app which allows exploration through a medieval village and castle, is currently available for download.

Source: Epic Games

NBA Elite 11 Canceled

After months of shifting release dates and changing developers, Electronic Arts has officially canceled the release of NBA Elite 11.


In a post-earnings conference call, EA confirmed that the game would not be released, with the franchise moving to development at EA Tiburon, which currently develops Madden NFL. The game had been in development at EA Canada, but the in-house developer had done poorly and has been hit with an onset of seasonal layoffs, most likely the result of the failed NBA Elite development cycle.

NBA Elite 11 was supposed to be the company's new venture into NBA titles against 2K Sports' product NBA 2k11. Unlike the NBA Live series, Elite was to push for more skillful and tactical moves and shoots compare to previous venues. However, when the demo was released a few months ago, the game was exceedingly buggy and received constant complaints from consumers.

In an attempt to sell the game to audiences, the game was originally going to receive a pack-in version of the new NBA Jam, sans the Remix Tour available in the Wii Retail version. Following poor feedback from the demo, however, Elite was delayed indefinitely to fix the game, and NBA Jam for HD consoles was shifted to retail, as well. With NBA Elite 11 now canceled, NBA Jam for all consoles remains the only major NBA title from EA this year, giving 2K Games an advantage to earn more sales before the next iterations see release.

NBA Jam for Wii is already released, and the HD consoles will see their versions sometime this month. Whether EA Tiburon's attempt at a new NBA franchise will retain the Elite name is currently unknown.

SOURCE: GameSpot

Tuesday, November 2, 2010

Game On: Let's Play 1.06 - Mega Man 2


Game: Mega Man 2 [Mega Man Anniversary Collection]
System: Nintendo Entertainment System [PS2]
Developer: Capcom [Atomic Planet]
Publisher: Capcom
Player: Peter Gigliotti



Game Overview


Mega Man 2 is seen as one of the best products in the original Mega Man series, and it has forever created the bar by which all Mega Man products are judged. However, when production began, the situation was not entirely positive. The original Mega Man had been rushed out of development in order to be released, and its release came to decent but not masterful reception. Despite this, Keiji Inafune and the rest of the Mega Man team wanted to create a sequel on which the engine could improve and expand into a greater product. Capcom management would allow this to go through, provided the team produce it on the side along with another project: Professional Baseball Murder Mystery. The team worked extensively on the project and even requested for fans to submit their own ideas for enemies in the game, a development concept used even today. After working hard on the project and adding a number of items and enemies unused from the first, the game was released and became the massive hit that helped propel the blue bomber into gaming popularity.

Mega Man 2 is an action side-scrolling game in which players control Mega Man as he ventures to defeat eight robot masters, designed by Dr. Wily with the intention to destroy him and take over the world. Players can choose any of the eight robot masters in any order, and after defeating each boss, Mega Man receives a power-up which can be used to defeat other enemies and bosses more easily, provided the player faces the right robot master. Furthermore, three of the robot masters contain special Items which can be used to assist Mega Man in venturing through the levels: a balloon, a jet, and a wall-climbing platform.

Once the eight robot masters are defeated, Mega Man can then rush into Dr. Wily’s base, a collection of levels requiring the use of several earned abilities and precise platforming to complete. At the end of the game, Mega Man must then face each robot master again before he can face Dr. Wily and his true form for good!

Since then…

Mega Man exploded in popularity following the second release, and as a result, Capcom quickly backed the development team, which produced an additional four Mega Man titles on NES. Part of the development team went on to move to the Super Nintendo, making Mega Man 7 while the original team worked with Keiji Inafune to create Mega Man X, a series which would reach 8 games and a number of spin-offs, itself. After X3, however, the original Mega Man team broke apart, most forming the company Inti-Creates. Some years later, that same developer would start to work with Capcom on newer handheld Mega Man franchises: Mega Man Zero (1-4), Mega Man ZX, and Mega Man ZX Advent. The Mega Man Zero Collection is available on DS alongside the ZX titles.

However, the old Mega Man franchise remained quiet as the X series grew, and it was not until 2008 that Inti-Creates and Keiji Inafune would begin to work on a new Classic Mega Man adventure: Mega Man 9. This game focused heavily on the game design of Mega Man 2, removing additional moves such as the slide and charge shot (available as Proto Man) and adding a collection of Mega Man 2 level design and musical references. Mega Man 10 would focus more on the gameplay design of Mega Man 4 than 2, but its classic 8-bit graphics still bring memories of the older NES classic.

As for rereleases, Mega Man 2 has seen itself on a myriad of platforms. Mega Man 2, along with 1 and 3, was remade for the Sega Genesis in Mega Man: The Wily Wars. Mega Man 2, along with the rest of the NES series, saw a rerelease on the Playstation with a changed soundtrack. Furthermore, the game is part of Atomic Planet’s Mega Man Anniversary Collection for PS2, Xbox and GameCube [this is, in fact, what we used to record this LP]. Recently, Mega Man 2 has seen releases on both Wii’s Virtual Console and even on iOS. It has certainly not escaped the minds of consumers, even today!

The compiler of Mega Man Anniversary Collection is Atomic Planet Entertainment, a UK-based developer whose products have varied in quality. The company had been working on a special handheld game which remade all five Mega Man handheld products (titled Mega Man Mania), but the game was officially cancelled, as the original game codes had been lost and unable to be copied correctly by APE. Since the release of MMAC, the company released a couple more collections, including both Taito Legends and Taito Legends 2. In late 2008, the company became redundant and is currently in administration. I guess their future is not so good. The company’s last product is The Water Horse: Legend of the Deep for PS2 and DS.

The Let’s Play

Our player this time is one Peter Gigliotti, and in his first venture into Game On, he decided to play through his most favorite game ever: Mega Man 2. As with previous plays, we heard promises of complete showdowns of epic proportions. He did not provide any specific goals, but he said he would feel pretty bad if he had to die or continue at all in the game.

He also noted that he would try to speed through the game as much as possible, and with the show’s two usual audience members, Pete would begin his epic journey toward Mega Man 2’s defeat.

Post-Mortem

We tried to gather up more people for the audience, but unfortunately the shooting was extremely close to Finals and cut away people from participating in the actually event. Even Chack, who had thought of joining us on the event, had to do other things that night. Thursday nights are usually not for Let’s Plays and more for drinking things down that contain alcohol.
This was the first Game On: Let’s Play filming in which Chack had no involvement. Note that our shoots used two cameras, a DVC Pro for the player and an HVX to capture the game footage.

Without Chack, it was a lot harder to gather up the equipment and set up for filming. Thankfully, the shoot was completed, but the episode would not be finished until the following semester, thanks to RTN’s open hours or lack thereof. Note that while the videos are HD, that is solely to ensure the original video quality remains intact; the game, being MMAC, is washed out moreso than previously recorded games, unfortunately.

As for the LP itself: Pete did alright, though he died in the first level he played, a bad sign. His initial start, barring the issues at the beginning, was fairly smooth, though he dilly-dallied quite a bit along the way. We still had hopes he would finish in less than an hour, though! However, our dreams were dashed when he got to Wily Stage 1. Glitches hit and problems arose against the boss, and ultimately be grew dangerously close to using a Continue. He also forced himself to die against the Boobeam Trap boss in order to destroy the walls. While there is a way to defeat the boss in one fight, his method was to destroy the walls and then destroy the boss the second go around. This caused a cut in the footage, resulting in added time on his part.

Where he fails the hardest is against the Final Wily boss. He fails to defeat him three times using the Bubble Lead ability, with only one shot needed to kill him in one instance. As a result, Pete had to off himself and forcibly use a Continue, after which he almost failed to defeat the Final Wily boss again. The failure of this end part is priceless, and while sad for Pete, certainly humorous to watch after the fact.

While discussion could have been better, Mega Man 2’s end segments make up for any dead space we had. And thus ends Game On: Let’s Play Season 1.