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Cave Story
Developer: Studio Pixel
Publisher: Nicalis
Original Release: March 22nd, 2010
Price: 1200 Wii Points
Cave Story
Developer: Studio Pixel
Publisher: Nicalis
Original Release: March 22nd, 2010
Price: 1200 Wii Points
What is it?
Cave Story is a side-scrolling shooter adventure title developed by one man: Daisuke Amaya. Originally a PC adventure, the game is revised and improved on the Wii, complete with upgraded visuals and music (with the option to switch either back to their older renditions). Players assume the role of a young boy waking up within a dark cave, only to end up in the midst of a conflict between a race of creatures called Mimiga and the nefarious Doctor bent on world domination. Over the course of the game, players collect a number of upgradeable weapons and face a number of intense boss fights fit for any retro gamer. The game's weapons are upgraded by items dropped by enemies, but watch out: if you are hit, you lose those upgrades!
What does the demo have?
According to Nicalis head Tyrone Rodriguez, the demo contains roughly twenty minutes of the main game. The demo begins with our hero falling from the sky and landing amid two quarreling Mimiga in Mimiga Village, and the demo continues through Egg Corridor (and maybe more, though I have my doubts). Players can run through the demo with the new and old assets and at one of three difficulty levels.
How does it compare to the full version?
The full version contains many more environments to traverse, including Bushlands, a sand-covered wasteland, an ancient labyrinth and more. Besides a much larger arsenal of weaponry, the game provides players with special abilities earned over time. The game also has three different endings depending on what the player does over the course of the adventure, and the full product contains three bonus modes: a boss rush, a time attack more for the final area, and a mode which swaps the main character with another protagonist.
Cave Story is a side-scrolling shooter adventure title developed by one man: Daisuke Amaya. Originally a PC adventure, the game is revised and improved on the Wii, complete with upgraded visuals and music (with the option to switch either back to their older renditions). Players assume the role of a young boy waking up within a dark cave, only to end up in the midst of a conflict between a race of creatures called Mimiga and the nefarious Doctor bent on world domination. Over the course of the game, players collect a number of upgradeable weapons and face a number of intense boss fights fit for any retro gamer. The game's weapons are upgraded by items dropped by enemies, but watch out: if you are hit, you lose those upgrades!
What does the demo have?
According to Nicalis head Tyrone Rodriguez, the demo contains roughly twenty minutes of the main game. The demo begins with our hero falling from the sky and landing amid two quarreling Mimiga in Mimiga Village, and the demo continues through Egg Corridor (and maybe more, though I have my doubts). Players can run through the demo with the new and old assets and at one of three difficulty levels.
How does it compare to the full version?
The full version contains many more environments to traverse, including Bushlands, a sand-covered wasteland, an ancient labyrinth and more. Besides a much larger arsenal of weaponry, the game provides players with special abilities earned over time. The game also has three different endings depending on what the player does over the course of the adventure, and the full product contains three bonus modes: a boss rush, a time attack more for the final area, and a mode which swaps the main character with another protagonist.
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