Sunday, January 9, 2011

WiiWare Demos Overview #6

Nintendo began to allow Demos for WiiWare, and with each week, there has been at least one new demo released alongside the new titles for WiiWare, Virtual Console, and DSiWare.

In order to help those see what the demos contain, we here at 3RM will explain what each demo contains content-wise relative to the actual game.

Please note that games which have a bronze rating or higher on the Nintendo Channel will keep their demos longer. In order to vote for the games, you must own the full version and have played the full version for longer than an hour in order to recommend it. Once recommended enough, the game will be given a particular rating on the Nintendo Channel.

This update includes both last week's and the previous week's WiiWare Demos.

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Max and the Magic Marker

Developer: Press Play
Publisher: Press Play
Original Release: March 8th, 2010
Price: 1000 Wii Points

What is it?
Max and the Magic Marker is a combination of a platforming game and the indie hit Crayon Physics. Players control Max, a young boy who, after being given a magic marker, draws an evil eggplant monster who begins to spread havoc across all of Max's drawings. In order to stop him, he draws himself into the picture, and off he goes into a magical journey. Players move Max around the world, but they also control the marker which can produce drawings which appear into the world as climbable objects. The point of the game is to reach the end of each level, avoiding monsters and using what limited marker ink is available to pass particular platform puzzles.

What does the demo have?
The demo is by far one of the shortest of the demos currently released. The game starts off the a splash screen with the option to buy the game or move to the demo. As the demo is played, the game's intro animation begins, and once the charming visual is complete, the game's demo starts. The demo only allows players to explore and venture through the first level, more or less the game's tutorial. By the time the player makes it to the end of the level, a screen appears to ask to either replay the demo, return to the Wii Menu, or buy the full version.



How does it compare to the full version?
The full game consists of three worlds with five levels each. Some levels are as long as this one, but others become quite large in scope. Each level is filled with a large amount of collectibles to find, some being fairly well hidden, so there is some length to completionists out there. The game itself is not terribly long, but the charm, if it strikes you well in the demo, will certainly keep you moving throughout the main game.



Robox

Developer: Dreambox Games
Publisher: Dreambox Games
Original Release: November 1st, 2010
Price: 1000 Wii Points

What is it?
Robox is a platforming exploration title in which players control a robot probe who has fallen onto an alien planet to explore and rebuild itself in order to complete its mission. The Robox must travel around three massive environments strung together, but in order to pass certain obstacles, it needs to regain its abilities, which it can do with the help of small alien beings which take residence inside its body. Shoot down alien attackers and venture into the unknown, all while the friendly aliens help you get back to your strong self and finish your mission.

What does the demo have?
Robox's demo opens with a row of Robot drones held for deployment. Players can choose to play the demo, leave to the Wii Menu, or purchase the full game. Selecting the demo, the drone falls and collides with everything on the way down. Players will be able to venture throughout a large section of the first major environment, but saving is not possible. Those who play the demo long enough will encounter a mass of falling enemy slugs, followed by a face-off against a constant onslaught of the same enemies. The demo takes players inside of the Robox twice, once to give a bunch of tutorial screens and another to actually push players into applying said tutorial. I admit I could not pass the enemy slug confrontation, so if the demo continues beyond that, I do not know.



How does it compare to the full version?
Robox is a longer game, partially due to the game's extreme difficulty levels for a good length of the adventure. Players can venture through three inter-connected worlds and earn additional hitpoints and abilities over the course of the adventure. There is a large adventure here to embark upon if the difficulity is not a swaying factor.

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